I noticed this too. Judging from the description they are bugs indeed. Shame that after all this time nobody fixed it or made a similar one but all fair. Could've been a very nice one, alas the cheat-like glitches Does anyone know the ID for the skill btw? I enabled the mod in awakening, by editing addins.xml but I don't want to legitimately spend another point (which I already did in OC) in it, would rather use the console. p.s. I'm aware that I'm kind of necroing, sorry bout that, I just think it's not bad to bring those things UP, so any new user would see this straight away.
Try these IDs (from the abi_base_unlockspell.gda):
I wanna thank theskymoves for the Codes and the methodology for using them adding them to Morrigan for example is 1. Be Controling Morriigan 2. Enable Console: Here are instructions: Console Commands For Ultimate Edition 3. Open the Console and be sure to have had installed Make Console Commands Visible 4. Type
1070100 Arcane Unlock - For Morrigan to open Basic Locks 1070101 Remove Lock - For Morrigan to Open Medium Difficulty Locks 1070102 Glyph of Remove Lock - For Morrigan to Open Every Lock (With the Exception "Keyed and / or Plot Doors"
Under Morrigan's Spells you will see whichever Spell you chose as Available and can then be immediately Used
NOTE: After Using the Console you don't have to close it, it will just fade away from the top of the screen after like 10 Seconds after not using it.
And I personally don't feel the Mod Author should characterize this as Cheating because in the Game there SHOULD Have been a Mechanic for Openning Locks using Spells (Such as "Knock" in Neverwinter Nights or Skyrim) and / or Bashiing them because in Fact that was a Part of Medieval (and even Modern Day Life) that when locks and Doors were not accessible, You BREAK Them Open and you Don't Break whatever is in them either.
Enjoy and thanks again to jwvanderbeck for this mod and theskymoves for Remarkable Contributions to the DA:O Community!
Just curious, but does this mod trigger the achievement for unlocking things like it does for rogues? Or will I need to use bashing or a rogue to get that achievement?
First Things First is that this mod doesn't unlock chests that require device mastery talent Second thing is that this mod conflicts with https://www.nexusmods.com/dragonage/mods/4672 Unlock Specializations mod (compatibility issues regarding arcane spells eg. arcane mastery will bug this mod and Unlock specializations mod by disabling the ability to further unlock certain spells such as 'remove lock'/ 'Glyph of remove lock' as well as some spells from other mod mentioned
A very necessary mod for the game, because it became convenient for the magician to open the chests himself, and not ask the outlaw about it every time.Thank you so much for doing this and making it easier to pass.
Thingy123 updated this wonderful mod to be compatible with most of the DLCs. So download and endorse this one, and then go get the update. This mod is something mage characters can't live without.
It only works for me if I have no other mods installed. Seems to work for everyone else though, no clue why. If I figure out why I will post it later on!
nice xp exploit using this mod. it can be used on almost everything that has loot in it, it also gives you xp for "unlocking" things that aren't locked
115 comments
Try these IDs (from the abi_base_unlockspell.gda):
1070100 Arcane Unlock
1070101 Remove Lock
1070102 Glyph of Remove Lock
ETA that this post from
the Ancient Age2010 has those same IDs, so they should be golden.I wanna thank theskymoves for the Codes and the methodology for using them adding them to Morrigan for example is
1. Be Controling Morriigan
2. Enable Console: Here are instructions: Console Commands For Ultimate Edition
3. Open the Console and be sure to have had installed Make Console Commands Visible
4. Type
1070100 Arcane Unlock - For Morrigan to open Basic Locks
1070101 Remove Lock - For Morrigan to Open Medium Difficulty Locks
1070102 Glyph of Remove Lock - For Morrigan to Open Every Lock (With the Exception "Keyed and / or Plot Doors"
Under Morrigan's Spells you will see whichever Spell you chose as Available and can then be immediately Used
NOTE: After Using the Console you don't have to close it, it will just fade away from the top of the screen after like 10 Seconds after not using it.
And I personally don't feel the Mod Author should characterize this as Cheating because in the Game there SHOULD Have been a Mechanic for Openning Locks using Spells (Such as "Knock" in Neverwinter Nights or Skyrim) and / or Bashiing them because in Fact that was a Part of Medieval (and even Modern Day Life) that when locks and Doors were not accessible, You BREAK Them Open and you Don't Break whatever is in them either.
Enjoy and thanks again to jwvanderbeck for this mod and theskymoves for Remarkable Contributions to the DA:O Community!
Second thing is that this mod conflicts with https://www.nexusmods.com/dragonage/mods/4672 Unlock Specializations mod (compatibility issues regarding arcane spells eg. arcane mastery will bug this mod and Unlock specializations mod by disabling the ability to further unlock certain spells such as 'remove lock'/ 'Glyph of remove lock' as well as some spells from other mod mentioned
The first skill open all chests, even if it noticed you : skill not enought powerfull.
Good idea, but not finished. If someone has a trick to make it works fine, please tell me.
thx