This would be rather cool, if someone with the proper skills could mod in the Necromancer abilites we've come to know from the other games. Would suggest Death Magic at talent level 1, then Death Syphon, then new spell Spirit Mark, and finally on talent level 4 its upgraded version, Lingering Mark. https://dragonage.fandom.com/wiki/Spirit_Mark
Had an incident where entropic field was causing enemies to regenerate all there health in combat. I'm not sure if this is a bug with the mod or if its a mod conflict. thought I would "report" it just incase
It doesn`t work with me The icon of the specialization appears, but not the abilities when I match the required spells. I reinstaled twice and tested with other specialization mods to see if its incompatibility but the problem remains :/ (I'm using only the OC version, didn't tested with Awakening)
Hi, I've been trying different things to make this work (mod version 1.05), but nothing I've tried seems to work. I get the required spells and the specialization never shows up. I'm using expanded shapeshfting, but I believe that that uses different rows (not at all sure though). But that, and a Dalish Mage mod, are the only two specialization/race mods I use, and they're both working perfectly. I'm not sure what I'm doing wrong, but this mod seems absolutely perfect for the playthrough I'm planing on. I just wish I could get it to work. Do you have any ideas or pointers?
77 comments
https://dragonage.fandom.com/wiki/Spirit_Mark
The icon of the specialization appears, but not the abilities when I match the required spells. I reinstaled twice and tested with other specialization mods to see if its incompatibility but the problem remains :/
(I'm using only the OC version, didn't tested with Awakening)
From now if you play the OC use that version, when playing Awakening use the Necro:Awakening version.
Both mods shouldn't be installed at the same time.