Dragon Age: Origins

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Bugs (13 comments)

  1. raw666
    raw666
    • member
    • 2 kudos
    Found a bug in the mod where in awakening that with it you can't use quest equipment to finish said quest like Med bandages in the beginning and if the mod is remove, all add items disperse so can;t be fix by uninstall then install.
  2. kabbalou
    kabbalou
    • member
    • 0 kudos
    hi, i tryed your mod, disliked and uninstalled it, and something strange happened.. after uninstalling merchants don't sell any items anymore, exept those i sold to them, which is very problematic, just so you know..

    tryied to re-install the game, but the problem seems to be in the save-game script.
  3. AngelsNecropolis
    AngelsNecropolis
    • member
    • 1 kudos
    I found another instance of conflict with Project Anima and the creation of Invisible walls. It works with all my other addons except that one.
  4. neuronek
    neuronek
    • member
    • 11 kudos
    I'm testing 1.0.7 and after installing it my character stopped receiving combat experience... ^^ wtf ;p
    (don't worry I did a full backup of my bioware folder )
  5. EmptyPuppet
    EmptyPuppet
    • member
    • 9 kudos
    talamare says this is FIXED.

    not including a needed file, that i had stored in my packages core folder, caused the events to only work on my machine.

    stupid beginner's mistake.

    "hey, i loved the 1000 new items in your mod however when i install your mod, in game events stop happening

    example when you enter mages tower and walk close to the barrier she suppose to turn it off but doesnt while your mod is installed, other examples are enemy who dont start attacking without a script

    while its nice at times to have the big boss just stand there permanent "frozen", it also feels like its ruining the experience, not to mention some things become impossible like getting zevhan"
  6. Talamare
    Talamare
    • member
    • 1 kudos
    hey, i loved the 1000 new items in your mod however when i install your mod, in game events stop happening

    example when you enter mages tower and walk close to the barrier she suppose to turn it off but doesnt while your mod is installed, other examples are enemy who dont start attacking without a script

    while its nice at times to have the big boss just stand there permanent "frozen", it also feels like its ruining the experience, not to mention some things become impossible like getting zevhan


    i used version 1.05 of your mod, i tried installing it completely, i tried only installing items & loot system and tried just installing items (honestly i just really want the new items)
  7. neuronek
    neuronek
    • member
    • 11 kudos
    This mod is NOT COMPATIBLE with
    "Return to Korcari Wilds" mod.

    No idea why but it spawns invisible objects when those two are on.

    Cheers
  8. neuronek
    neuronek
    • member
    • 11 kudos
    Even the latest release of this mod contains Anakin's older version of advanced tactics mod, and Generates those "Invisible Objects"

    The issue that's puzzling is that without installing Advanced Tactics and Advanced Party those objects still appear, it seems that some of the code in this mod is responsible, please check it out mate.

    Your modification is awesome but those invisible objects are a gamebreaker ;/

    And the at_removeobjects script doesn't work in this case, it just says success and nothing happens again.
  9. neuronek
    neuronek
    • member
    • 11 kudos
    Hi there, I was using this awesome mod but it created a lot of "invisible barriers" for me.

    I made many new games with advanced tactics component disabled and the other one too... only with this core mod and the same thing happens again and again.

    Dunno if it's a bug here or really on Anakin's part but I'll report it here since it's possible to get this thing without running the AT 3.0 addon.
  10. oFFoy
    oFFoy
    • member
    • 1 kudos
    so its not a bug, its just not compatible with awakening