Dragon Age: Origins
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rebel5555

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rebel5555

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About this mod

This works for both DAO and Awakening (Unable to add new Sword and Shield Abilities until an update for the toolset is released that enables editing of Awakening). I decided to make this mod because requested to able use the 2 handed Weapon abilities for the Arcane Warrior sub class. I also include the source code in case someone was intereste

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2 Handed Weapon Abilities for Arcane Warriors v6.1
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by: rebel5555 (aka Joshua R.)

This works for both DAO and Awakening (Unable to add new 2 Handed Abilities until an update for the toolset is released that enables editing of Awakening Scripts).I decided to make this mod because requested to able use the 2 handed Weapon abilities for the Arcane Warrior sub class. I also include the source code in case someone was interested in seeing how I implemented this.


Change Log:
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v6.1 Updated the readme to show that this mod is compatible with my other mods

v6.0Made Compatible with Combat Tweaks v32 ONLY (Can't update to the latest version until Dennis Lee updates the source files)

v5.0Implemented and Made Fully Compatable with the "Personal Annoyance Remover Mod by Rekicker"

v4.0Made Compatible with newest mod/ Added an extra feature

v3.0Fixed Indomitable so now it works properly

v2.0Fixed the ability scripts so that they work

v1.0Initial Release


Installation Instrustions:
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!!IMPORTANT!! First Delete any previos version of this mod. !!IMPORTANT!!
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How to Install 2 Handed Weapon Vanilla Version with Personal Annoyance Remover
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Copy the folder ALWizard_2handedWeapons to My Documents\Bioware\DragonAge\packages\core\override


How to Install 2 Handed Weapon Abilities for Arcane Warriors in Combat Tweaks v32
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In the folder "Optional" you will find a folder entitled "Combat Tweaks v32". To use my mod in Combat Tweaks v32
Copy all the files located in the folder "Combat Tweaks v32" to My Documents\Bioware\DragonAge\packages\core\override\denl_combattweaks
You might be able to use this with the newer version of the mod, but you will be missing out on any bug fixes in the game scripts.


Installing New Awakening 2 Handed Abilities Instructions:
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In the folder "Optional" there is a folder called "Extra 4 Abilities SEE README" In this folder I have changed the
New Awakening 2 handed Abilities to only work for Arcane Warriors. Which means that any character who isn't an Arcane
Warrior can not use those abilities. This could possibly break the game thats why it's an optional file.
You do not have to use it if you don't want to. This is a temporary fix until Bioware releases an update for the toolkit
that will have all the Awakening Scripts. To Install the optional files just copy "abi_base_2handed_gxa.gda" and
"ALWizard_2handed_gxa.gda" to the folder ALWizard_2handedWeapons


Compatibility:
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This mod is compatible with my other Arcane Warrior mods.

This mod will NOT work with any mod that modifies the following scripts or GDA Files:
rules_core.ncs
c2da_constants_h.nsc
talent_aoe_instant.ncs
talent_modal.ncs
talent_singletarget.ncs
spell_deathmagic.ncs
spell_modal.ncs
talent_aoe_duration.ncs
BITM_base.GDA

This mod will also NOT work if a mod uses any of the Following GDA Ability Base ID's 300000-300047


Bugs & Glitches:
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When I loaded up a save game it caused my armor to disapear. So, I would suggest
you unequip any items before you start using this mod if you plan on loading from a saved game.


Permissions:
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Feel free to use the source code in your mods. All that I ask is that you credit me in your readme.


Special Thanks To:
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Rekicker for sharing the source code for his mod "Personal Annoyance Remover" with the community
Dennis Lee for sharing his source code for his Mod "Combat Tweaks" with the community