Great mod! Thank you! I used it to recover from the glitch where if you enter the Silverite Mines in the Awakening expansion with any dlc rewards equipped from Witchhunt, etc your character loses all their gear.
I tried a bunch of things to get this mod to work, it didn't at 1st. This is what I had to do:
1) Copy .ncs and .nss files to the override folder 2) Copy another copy of the .ncs and .nss files to the \packages\core\data\ folder 3) Create a new folder called "scripts" in \packages\core\data\ and copy yet another copy of the .ncs and .nss files in there.
Yes, that's 3 sets of copies lol.
Once done, you need to add .uti at the end of the codes AND a quantity. So the command will look something like:
runscript additem gen_im_cft_psn_205.uti 5
^ spawns 5 sets of crow poison into your inventory. You'll notice on the ID codes page ( https://dragonage.fandom.com/wiki/Item_ID_codes_(Origins) ) that none of the codes have .uti at the end. you must add .uti (and a quantity) or it won't work.
Good luck to all!
ps- You can't spawn any items from future dlc into one that came before it. For instance, you can't spawn items from Witchhunt into Awakening. BUT don't worry, in Awakening, just use the following console code:
you are a life savior - thank YOU I've had lost my sentinel armor set in this very quest, the best armor set in the game and thanks to your comment i was able to add the items to my inventory again
<amount> - Amount of this item to add to inventory
To get the item tag, open the toolset, click on items, and then on _Global. If you don't have the toolset, you have to guess the item's name. Checking a small item list can help, e.g., gen_im_manual_berserker, then logically, the spec spirithealer would be gen_im_manual_spirithealer.uti. Prefixes:
Add the .ncs and .nss files to c:\Users\...\Documents\BioWare\Dragon Age\packages\core\data\scripts, NOT to the override folder!
Finally after the "Success" message the items actually added to my inventory! No .uti needed!
Edit: In case anybody else is stuck on this part like I was, you MUST include a quantity when using additem, it will not work without a quantity of at least 1. Like so:
I did not have the scripts folder in Data so I created it and put the .ncs files in there, alas to no avail.
Could you give an example of a code you would type in that works for you? This is getting really bothersome. Been looking for a way now to use the console for about 2 weeks.
Alrighty, not sure what parts were necessary, but this is what I did to make it finally work for me.
1. Kept the .ncs and .nss files in \Documents\BioWare\Dragon Age\packages\core\override 2. Copied those two files to \Documents\BioWare\Dragon Age\packages\core\data\scripts as well 3. Ran `runscript additem shl300im_cadash_amulet.uti 1`
Appending `.uti` and including the quantity were both required for the script to work!
Leaving either of them out did NOT work for me: `runscript additem shl300im_cadash_amulet.uti` `runscript additem shl300im_cadash_amulet 1`
Note: don't include the backticks ` in the actual console command
I was having this issue, did the same thing, created scripts folder and added them, and then tried again with the game i had open, didn't work, so i exited the game, added them to the data folder too just in case, and it worked after restarting.
thanks a lot! this worked for me, finally! i have to reiterate that i had to create "script" folder and have .ncc and .nss files both in /script and /override folders AND add .uti AND number of items.
Anyone have the ID or know how I can get the silverite Ore AFTER already finishing the mines quest, It seem you cannot go back in there after so I cant get the ore, and I need to get the ore to get the ending I want.
For anyone struggling to get the console to open and you have applied the 4gb patch, add "-enabledeveloperconsole" at the end of the shortcut target path. It should look something like this:
"H:\Steam\steamapps\common\Dragon Age Ultimate Edition\bin_ship\daorigins.exe" -enabledeveloperconsole
You could also try temporarily replacing the exe with the original, provided steam hasn't already botched the installation.
This is weird. Some things work, like Duncan's robes (only one that's worked as of yet, actually), and some don't. Basically any code with "additem" is marked as a success, but nothing is added to my inventory. Additional question: am I supposed to JUST add the ncs file to my override folder, or both the ncs and nss files? Granted, I've tried both, and it doesn't make a difference.
For those who has problems with the success and don't get the item you have to end the item cod with the .uti extension and add a space after. Like this: exampleitem.uti (space)
Okay so recently i was messing with the commands and I did something I regret. I did "runscript levelparty" and I lost my blood abilities from the Warden Keep DLC. Does anyone know if there is a command to get them back or the potion you drink for it?
274 comments
I tried a bunch of things to get this mod to work, it didn't at 1st. This is what I had to do:
1) Copy .ncs and .nss files to the override folder
2) Copy another copy of the .ncs and .nss files to the \packages\core\data\ folder
3) Create a new folder called "scripts" in \packages\core\data\ and copy yet another copy of the .ncs and .nss files in there.
Yes, that's 3 sets of copies lol.
Once done, you need to add .uti at the end of the codes AND a quantity. So the command will look something like:
runscript additem gen_im_cft_psn_205.uti 5
^ spawns 5 sets of crow poison into your inventory. You'll notice on the ID codes page ( https://dragonage.fandom.com/wiki/Item_ID_codes_(Origins) ) that none of the codes have .uti at the end. you must add .uti (and a quantity) or it won't work.
Good luck to all!
ps- You can't spawn any items from future dlc into one that came before it. For instance, you can't spawn items from Witchhunt into Awakening. BUT don't worry, in Awakening, just use the following console code:
runscript zz_fab
Best code in the game!
I've had lost my sentinel armor set in this very quest, the best armor set in the game
and thanks to your comment i was able to add the items to my inventory again
THX for this code. I did all the long way before :)
RunScript AddItem Command
runscript additem <item tag> <amount>
- <item tag> - Resource of item to add to inventory
- <amount> - Amount of this item to add to inventory
To get the item tag, open the toolset, click on items, and then on _Global. If you don't have the toolset, you have to guess the item's name. Checking a small item list can help, e.g.,gen_im_manual_berserker
, then logically, the spec spirithealer would begen_im_manual_spirithealer.uti
.Prefixes:
- Awakening:
- Origins:
Item Categories and Examples:gxa_
(e.g.,gxa_im_manual_battlemage.uti
)gen_
(e.g.,gen_im_acc_rng_r11.uti
)
- Amulets:
- Belts:
- Rings:
Also, opening an item list can give you an idea—you may recognize the item you want to add.gen_im_acc_amu_am6.uti
,gen_im_acc_amu_am7.uti
, etc.gen_im_acc_blt_and.uti
,gen_im_acc_blt_c1a.uti
,gen_im_acc_blt_c1b.uti
, etc.gen_im_acc_rng_r02.uti
,gen_im_acc_rng_r03.uti
, etc.Examplesscss
KopiërenBewerken
runscript additem agiel_weapon.uti 1 - Agiel Weapon from Mord-Sith Armour Add-in
runscript additem gen_im_gift_wine.uti 1 - Wine (Gift for Wynne)
runscript additem gen_im_manual_assassin.uti 1 - Specialization Assassin (Rogue)
runscript additem gen_im_manual_bard.uti 1 - Specialization Bard (Rogue)
runscript additem gen_im_manual_berserker.uti 1 - Specialization Berserker (Warrior)
runscript additem gen_im_misc_backpack.uti 4 - 4x Backpack
Small Item ListNameIDGems & OresNameIDPotions & KitsNameIDRunesNameIDWeaponsNameIDRecommended Add-inMake console commands visible:
Dragon Age Nexus Console Visibility Mod
History
- 1.1 (2010/04/26) - Added all official add-ins, including Awakening, and some popular unofficial add-ins (2013 items total).
- 1.0 (2010/04/25) - Initial release, added only Origins.
ContactFind me on DragonAgeNexus as 'hdhd'.Credits
- Thanks to Bioware for creating Dragon Age: Origins.
- Thanks to dragonagenexus.com for being a great resource for authors and players.
- Thanks to LHammonds for the Readme Generator this file was based on.
Tools UsedAdd the .ncs and .nss files to c:\Users\...\Documents\BioWare\Dragon Age\packages\core\data\scripts, NOT to the override folder!
Finally after the "Success" message the items actually added to my inventory! No .uti needed!
Edit: In case anybody else is stuck on this part like I was, you MUST include a quantity when using additem, it will not work without a quantity of at least 1. Like so:
runscript additem gen_im_qck_book_attribute 1
Could you give an example of a code you would type in that works for you? This is getting really bothersome. Been looking for a way now to use the console for about 2 weeks.
1. Kept the .ncs and .nss files in \Documents\BioWare\Dragon Age\packages\core\override
2. Copied those two files to \Documents\BioWare\Dragon Age\packages\core\data\scripts as well
3. Ran `runscript additem shl300im_cadash_amulet.uti 1`
Appending `.uti` and including the quantity were both required for the script to work!
Leaving either of them out did NOT work for me:
`runscript additem shl300im_cadash_amulet.uti`
`runscript additem shl300im_cadash_amulet 1`
Note: don't include the backticks ` in the actual console command
runscript additem shl300im_cadash_amulet.uti 1
Thanks for pointing this out Lakasouso!
this worked for me, finally! i have to reiterate that i had to create "script" folder and have .ncc and .nss files both in /script and /override folders AND add .uti AND number of items.
runscript zz_trp_debug->"Jump to a location" ->"More...->"The Architect's Lab"
it will allow you to get back in so you can get the ore then leave normal.
"H:\Steam\steamapps\common\Dragon Age Ultimate Edition\bin_ship\daorigins.exe" -enabledeveloperconsole
You could also try temporarily replacing the exe with the original, provided steam hasn't already botched the installation.
Additional question: am I supposed to JUST add the ncs file to my override folder, or both the ncs and nss files? Granted, I've tried both, and it doesn't make a difference.