This helps a lot, as we all know DA:A is riddled with bugs and needs to be fixed badly. Bioware won't ever be quick enough to quell peoples bantering and this helps a ton. So kudos to you and my endorsement will follow!
@brightice I can confirm it adds the 10% crit chance properly. And it should add the 20% crit damage too, but thats a bit harder to test for. But if im reading the Passive_abilites.GDA correct then it is adding a 20 value to something with a id of 54, which i can assume is crit damage.
You can see it working by simply hovering over the damage stats in inventory with dual weapons equipped and you'll see that your crit chance has increased. No idea how to see crit damage bonus tho.
The DA Wikia entry for Find Vitals citing the Prima Official Guide states that the ability should give the character +10% critical chance as well as 20% extra crit damage. Does this mod add both?
The game recognizes "type" of each extension .gda based on its name, which is a defined prefix followed by whatever. Full list of these prefixes is in file 2DA_base shipped as part of the game Toolset.
For the abilities, this prefix is "ABI_"
I suspect the extra underscore you had in your name confused the game, and it was thinking your file is of type with prefix "abi_gxa_" which isn't defined at all. That's why it didn't work while just "abi_vitalsfix" does.
Thanks, tho naming the files ex. "abi_gxa_bugfix.GDA" did not seem to work. But naming them without the gxa part worked fine tho. So far it seems to work fine naming just "abi_vitalsfix.gda"
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Edit: whole server was down obviously
I can confirm it adds the 10% crit chance properly. And it should add the 20% crit damage too, but thats a bit harder to test for.
But if im reading the Passive_abilites.GDA correct then it is adding a 20 value to something with a id of 54, which i can assume is crit damage.
You can see it working by simply hovering over the damage stats in inventory with dual weapons equipped and you'll see that your crit chance has increased.
No idea how to see crit damage bonus tho.
For the abilities, this prefix is "ABI_"
I suspect the extra underscore you had in your name confused the game, and it was thinking your file is of type with prefix "abi_gxa_" which isn't defined at all. That's why it didn't work while just "abi_vitalsfix" does.
Anyway, that's just a bit of trivia.
Thanks, tho naming the files ex. "abi_gxa_bugfix.GDA" did not seem to work. But naming them without the gxa part worked fine tho.
So far it seems to work fine naming just "abi_vitalsfix.gda"