This is a brilliant addition. I find it works really well with some of the standalone adventure mods, such as Eric Schwarz's Thirst. Since I passed that mod as well as the main game multiple times I use these books to max my coercion and stealing at the beginning, which makes things more enjoyable. They're also great during later story content, like Golems and Witch Hunt, especially when you're trying to round out a build for certain characters and need just one or two skills. Awesome mod! Thanks very much for posting it.
I love the idea of this mod, but it doesn't work for me. My console works fine, I downloaded the mod with NMM and I have checked my inventory, and I've found no tomes. I'm typing runscript a0bookX (x being 1-4) and I get nothing, but I like the sound of the mod
Twelve seconds lataarh: I didn't activate the mod, -_-.
I've used this mod for ages now. It's super useful when you download some of the mods that give you new spells/talents but don't want to wait for multiple level-ups to try them out. Endorsed, thanks!
I type in runscript a0book1 but it says it's invalid or something. I've placed the four .ncs files into my override folder so I don't get why it's not working.
Brilliant. Thanks. Now I've played this so many times, it's silly little goals like maximising Valeria's talents/skill sets, that add just a little more interest. I've a question though. Would it not be easier to memorise and identify if the files were labelled TomePT.ncs, TomeMV.ncs, TomeAT.ncs, and TomeSS.ncs ?
(Now I just have to work out why I'm expecting to find I could add these things from the console anyway, any time now ;-) )
26 comments
Twelve seconds lataarh: I didn't activate the mod, -_-.
(Now I just have to work out why I'm expecting to find I could add these things from the console anyway, any time now ;-) )