Dragon Age: Origins
Warden's Army - Test Phase

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SerZachky

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Hello everyone: 

I will package and upload my current working mod here and mark it as "Warden's Army ( Test Phase )".  It was "New compatible patch for all playable mature companion mod" but I made lots of changes.
For now, it's stable and working as I planned, but I only override and merge like 2/3 of the mod on the support list. I decided to pause and take some time to upload a playable version first.

I will list the features and changes I made. Hope you guys enjoy it and -- if have time -- give me some feedback. Much appreciated!

Update content: 


* New conversation added to companion, especially those who even don't have a proper conversation in their own mod.
* Mod "In search of Terra" is now playable, player need to download Sapphos Daughters main file and install everything in the package,
           then go to new map and talk to a mouse (" Agent Terra") to start the story.

* New map has been added: 

1. Recruitment Center: (Warden's Army showcase- Recruitment Center at Dragon Age: Origins - mods and community (nexusmods.com)

* Player can enter this area after finishing the main story with Flemeth.

* Companion's agent will provide the service that list below:
- Hire companion, player will be asked to choose a class first (Warrior / Rogue / Mage)
- Kick companion out of group, they will respawn next to the agent.
- Re-spec companion to Warrior / Rogue or Mage, player will receive their equipment before they're being reset.
- Some agents also provide the option for players to summon bosses. if the companion has this option as well.

* All Companion who are not hired by the warden will help boss fight, but careful they might be killed.
  If they are dead, you still can hire them by talking to the agent, but you will need to revive them.

* The mod which is listed below is being rewritten, enhanced with additional dialog options and has additional companion to play.
   By default, if you don't install any companion mod, you still can hire main story npc immediately.
   The more mod you install, the more agents and companions will show up in the recruitment center.

- Main Story
* Daveth 
* Jory
* Fenarel
* Merrill

- Small Restoration
* Moira

- Adopted Dalish
* Anaise
* Dominique
* Ilyana
* Merrilyla
* Senros

- Dark Time Act 1
* (Remake) Isaac  the demon child
* (Remake) Mirian the demon child

- Enigma (Need to visit the dungeon first)
* (New companion) Earth Spirit
* Vekuul
* Vishala

- Lealion and Legion
* (Remake) Lealion
* (Remake) Legion

- Serenity
* (Remake) Serenity

- In Search of Raina
* (New companion) Raina
* Terra

- Return to Korcari Wilds (Need to visit the area and play story first.)
* (New companion) Ariane
* Douglas
* Ser Kenneth

- Tevinter_Warden
* Lanna
* Marric
* Martin
* Willam

- Warden's women
* (New companion) Elora
* Mithra

    ( It takes lots of time to review the old code and make appropriate changes, in this test version you will only see these companions.
                                  Once I'm done it will add more, hm, second recruitment center as well)

    2. Second Party Camp: (Warden's Army showcase- 2nd Party Camp at Dragon Age: Origins - mods and community (nexusmods.com))

This area also unlocked with recruitment center; Player can interact with them in here. 
I didn't keep the merchant, but it seems easy to add merchant in the map, especially the one I created.
I will add some merchants so players can sell stuff.

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