Dear Modder, whenever I try to load this enemy pack, the folowing error shows up:
CL 037:251 - [Error] firearm Rigue_HTVRevolver, atack type Rogue_HTV_Panic should have been set with disabled="true", since it has the same range as the one before it.
Hopefully an easy fix is posible. Looking forward to try this mod. Thank you,
The first error, I think I managed to solve, but now I am getting this second one: "Cl 006:607 Error unkonown enemy group name Forbidden Tree Assultgroup". My modding knowledge is poor to try to solve this. Hopefully this can be fixed. Thanks,
I like the added difficulty but they're unrealistically hard. They have absolutely no reaction time and shields spawn in far too often(imo, they shouldn't even be there). Our troops somehow don't know how to deal with shields so you have to take them on in a 3v1 so that they get suppressed and lower their shields. I assume there's some way to change both of those but I just don't know how to.
Is there a way to increase the suppression effect on the rangers AI? Everytime my guys shoot at them, they just power through everything and dome my guys in the head and I feel like that is just not realistic since getting shot in the plates hurts.
how did you change the enemy models? I tried editing the xml files to change it to the project ares models but it just reverted everything back to the default stuff when I go ingame
To change the enemy models I just went in and replaced the '3dRenderObject' in the entitites .xmls with those of the Rangers. If you are using Project Ares models, are you using the cubebodies as well as the skins?
21 comments
CL 037:251 - [Error] firearm Rigue_HTVRevolver, atack type Rogue_HTV_Panic should have been set with disabled="true", since it has the same range as the one before it.
Hopefully an easy fix is posible. Looking forward to try this mod. Thank you,
Its every enemy wearing armor.
Would really appreciate it if the suppression effect on the enemies could be increased. Or you could tell me how to do it.
If necessary, that value can be tweaked in the .XML files that are located in the mod's 'entities' folder
this will not function with the harder enemies mod