Door Kickers 2: Task Force North

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heheh_nutflix

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windycity

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18 comments

  1. ExecutiveOutcomes
    ExecutiveOutcomes
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    Now time to add a insurgent playable faction lol
    1. nnnnikolai4
      nnnnikolai4
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      It already exists: https://www.nexusmods.com/doorkickers2/mods/270?tab=description
  2. BetterWarrior
    BetterWarrior
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    Now we need an insurgent playable faction to fight all these occupation soldiers.
    1. nnnnikolai4
      nnnnikolai4
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      It's already here: https://www.nexusmods.com/doorkickers2/mods/270?tab=description
  3. TacticalMuslim
    TacticalMuslim
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    Is there a way to increase the suppression effect on the rangers AI? Everytime my guys shoot at them, they just power through everything and dome my guys in the head and I feel like that is just not realistic since getting shot in the plates hurts. 
    1. windycity
      windycity
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      Apologies for the late reply. Was there a specific enemy you were having trouble with?
    2. TacticalMuslim
      TacticalMuslim
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      Appreciate the reply. Wasn't expecting you to reply lol.

      Its every enemy wearing armor. 

      Would really appreciate it if the suppression effect on the enemies could be increased. Or you could tell me how to do it. 

       
    3. windycity
      windycity
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      Most armored enemies in RGR already have their suppression recovery tuned so they take longer to raise their weapon when flinching.

      If necessary, that value can be tweaked in the .XML files that are located in the mod's 'entities' folder

    4. TacticalMuslim
      TacticalMuslim
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      What's the name for the file?
    5. windycity
      windycity
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      CIA and Ranger enemies are in 'rogue_main.xml', Delta enemies are in 'rogue_delta.xml'
  4. Shodomballsack
    Shodomballsack
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    Should be able to mix in basic insurgents with Rangers, so it actually seems like theyve gone rogue
  5. thistrain
    thistrain
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    how did you change the enemy models? I tried editing the xml files to change it to the project ares models but it just reverted everything back to the default stuff when I go ingame
    1. windycity
      windycity
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      To change the enemy models I just went in and replaced the '3dRenderObject' in the entitites .xmls with those of the Rangers. If you are using Project Ares models, are you using the cubebodies as well as the skins?
    2. thistrain
      thistrain
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      I actually resolved it myself like a couple minutes after I posted this, it turned out I was just copy pasting things wrong lol
    3. windycity
      windycity
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      ah ok, good to know
  6. BullphrogVA
    BullphrogVA
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    .
  7. whipitaddict
    whipitaddict
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    Is there any way you can make the enemys look different to player units?
  8. ccompson2
    ccompson2
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    this sounds interesting, lets see how it goes

    this will not function with the harder enemies mod