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Mithril124dd

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Mithril124dd

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29 comments

  1. Lien75
    Lien75
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    since you are still maintaining the mod, why not upload it to the Steamworkshop?
    1. Mithril124dd
      Mithril124dd
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      i will post it on steam workshop once the mod is deemed final, though you can upload it at steam workshop with my blessing
    2. Lien75
      Lien75
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      how is it looking now that you updated again? can i still take it and upload it on Steam or what is your plan?
  2. Lien75
    Lien75
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    [deleted]
  3. bokser1034
    bokser1034
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    ah yes, for when you want the ares gone rogue experience to be fair and balanced.
    1. Mithril124dd
      Mithril124dd
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      wait how effective are they against ares gone rouge, im intrigued
    2. bokser1034
      bokser1034
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      im playing on a bit of a older version of rogue ares but the sso guys can outshoot them most of the time, so with good tactics they're very effective to the point of solo runs being pretty possible.
    3. Mithril124dd
      Mithril124dd
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      thanks for feedback, ngl i didn't expect to see the SSO mod to be used against ares rangers since they are one of the hardest enemy to fight. Im still gonna add some new stuff like suppressors, helmets, M141 BDM and new attack types. The old attack types will remain in certain weapons 
    4. abuarham27
      abuarham27
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      You also use ARES gone rogue? A man of culture I see!
  4. sausiggg
    sausiggg
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    please port this over to the workshop on steam now that 1.0 is out
    1. Mithril124dd
      Mithril124dd
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      will try but most updates will be here, though final version of this mod will be posted in steam workshop
  5. Boxa53
    Boxa53
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    Здравствуйте, как сделать так, чтобы вид с камеры был таким же, как у вас?
    1. Mithril124dd
      Mithril124dd
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      go to dev mode at settings and press f1
  6. Porter8894
    Porter8894
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    Good job with the recent update, in the future are you planning to add additional uniforms? for example ghillie suits, desert camo etc?
    1. Mithril124dd
      Mithril124dd
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      yes, the ghillie is on iov and i can borrow it to be added but uniforms are tricky especially the ingame camo mod and i dont have much time on how to study implementing it for the mod, though im currently making Ukr ranger corps
  7. nevrmd
    nevrmd
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    Would love to see this as "gone rogue" mod!
    1. shtormmain
      shtormmain
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      И за новый ГРУ играть :)
  8. mashkarashka
    mashkarashka
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    why is malyuk worse than z-15
  9. smoker4ever420
    smoker4ever420
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    I would love to download this mod, but I can only get zip files to work. Any other file type wont transfer over to the game.
    1. Mithril124dd
      Mithril124dd
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      Hi there, you could join the dk2 server for mod help
  10. jtfpeacekeepers
    jtfpeacekeepers
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    I really love this mod. Would it be possible to expand the armory with more weapons and gadgets, and feature more of the long guns with suppressors?
    1. Mithril124dd
      Mithril124dd
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      yes im currently updating the armory, added new guns like C8SFW and L119A2 plus new AT weapons like M141, also updated the AKM for the insurgents ditching the old to new modernized one

      Lastly suppressors were added as well but imma update the mod after 1.0 since i heard it's coming this year
    2. jtfpeacekeepers
      jtfpeacekeepers
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      Sounds good thanks.
    3. jtfpeacekeepers
      jtfpeacekeepers
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      While the final product is on the way I do have a few other critiques for your mod.

      1. The operators fire too much rounds. Their reaction time is good and I like it because I use an enemy mod that is hard, however they over fire too much rounds even after the threat goes down. Maybe tweak them to have discipline so they don't shoot too much ammo.

      2. The operator transitioning to a gadget or a sidearm is slow. I understand if you're trying to make it more realistic, but for a game where I use a hammer or toss a 'nade into a room enemies that are in the cone of view will fire on them as they're still switching between items and it's getting frustrating.

      3. Having the M320 as a sidearm is not a good idea in practice. If the operator runs out of ammo while engaging an enemy they will switch to their sidearm which will get them killed.

      That and expanding the armory with more gadgets and weapons (Preferably with silencer attachments) should improve the mod.
    4. Mithril124dd
      Mithril124dd
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      Thanks for feedback 

      1. For the first i purposely made it that operators may seemingly magdump the downed enemy kinda similar to the source videos and folks i chatted with. But i will reduce the amount of ammo being wasted.

      2nd. For the transition of the sidearm they are currently being tweaked by making them throw and not sling their rifle in their back. I guess when i was modding it used the CIA grenade throw.

      3. For the grenade launcher the issue is that if they are treated as utility in the game their draw time is slower and more annoyingly whenever you fire you must be stationary for few seconds while in secondary you can walk, fire and scoot. I will also experiment it on the LAWs but other than that thanks for feedback