you do good work can you help with a modding issue I'm having? idk where else to turn. I am trying to make my own mod and have no idea what im doing. I am trying to make another section in the squad but cant seem to get it to deploy properly. The slots appear but are not interactable. Does anyone know how to fix this issue?
Hello! Love your mod, the attention to details is amazing! I was wondering why the color saturation of the PMC's shirts is that high? Would you consider to sligthly lower the saturation for a better immersion to the warzone?
Hey, thanks for your comment, happy that you enjoy it. Thanks for the feedback about shirt saturation. My goal was to assign each operator a unique color combination that allows them to be visually identifiable in the field. I will do some experiments with reduced saturation, but I am concerned that in the end, visual distinctiveness may suffer.
I completly understand your goal and it makes super sense! Check this screenshot, I reworked the saturation to a more "realistic" coloration while trying to keep the uniqueness of each operator: Screenshot of operators. Let me know what you think about it!
Hey there, the recent additions are only implemented for the FULL mod version currently. I will update the BASE version in the next days, as keeping two different xml sets up to date is time consuming. Hope to release an updated BASE version before christmas ;)
Hi! im a big fan of this mod. I want to make a suggestion, it would be cool if you can add some big caliber secondaries like the desert eagle (.44 mag or .50AE) or some revolvers, to give shield operators a little more OMF to their kit.
chemlites pull up an error, something about missing sound files when i use them, idk if chemlights actually do anything but i saw them and wanted to try them out
Thanks for letting me know. I updated the BASE and FULL files, there was an error in naming of the sound file for some reason. Chemlights are mainly cosmetic, but give them a try, should work if you redownload the file now.
Really enjoyable mod, I like how instead of generic classes every member brings something else to the table. I'd like to see poncho being available to Holt though.
Thank you, happy to hear that. I really liked the poncho idea. It wasn't really fitting Holt as I wanted him to keep his Jacket for reconcealment, but Tanto and Silva now can outfit a jacket that acts just like a Poncho. You can conceal a handgun and some grenades under it. Hope you enoy the update, features camo selector compatibility as well.
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Check this screenshot, I reworked the saturation to a more "realistic" coloration while trying to keep the uniqueness of each operator: Screenshot of operators. Let me know what you think about it!
Are you on the DK2 discord?
Chemlights are mainly cosmetic, but give them a try, should work if you redownload the file now.
I'd like to see poncho being available to Holt though.
Hope you enoy the update, features camo selector compatibility as well.