Door Kickers 2: Task Force North

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Pilz

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hanszwai42

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About this mod

PMC mod brings a new squad of private military contractors. 10 individual contractors, each with his own choice of guns and playstyle, and a backup strike force for large scale maps.

Every operator has Individual class weapon and gear choices, from CQB to covert ops.

Pick between casual clothing, black combat uniforms, Kryptek

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Private military contractors, mainly ex SOCOM and SAD veterans, focused on hostage rescue and exfiltration tasks.

Adds 10 individual, specialized contractors, as well as a backup strike force called Ghosts for large scale operations support.

Operator list:
  • NOMAD: Squad leader / CQB / medium range support / CAS
  • MIDAS :Designated marksman
  • TANTO: CQB / Door kicking / Infiltration
  • SILVA: CQB / Door kicking / Infiltration
  • TIG: CQB / Medium range
  • RONE: CQB / Medium range
  • VEGAS: CQB / Medium range
  • OZ: Medium range / breaching
  • WEAVER: Medium range / explosives
  • HOLT: Covert operations / fire support 
  • Ghosts: Paramilitary troops for large scale operations support.

Update 1.00 adds a AH6 Little bird CAS option for Nomad.

Update 0.99e adds a desert camo and fitting basecap and helmet for all operators.

UPDATE V0.99 adds CAMO SELECTOR SUPPORT!
- CAMO SELECTOR COMPATIBILITY: All operators can now pick between individual casual clothing and all black combat uniforms (to be able to switch camos, you need the ingame camo selector mod active. I might add more outfits to come in future updates)
- PONCHO functionality: Tanto and Silva can equip a wide jacket that lets them conceal carry a limited loadout until they start drawing (intended to be used with what is concealable, carbines and plate carriers might cause visual overlaps (alongside being suspicious anyways))
- Added concealment ratings to all armors worn by Tanto, Silva
- Removed breaching charge from Tanto, Silva, Holt
- Shemagh headwear for all operators, adds a small concealment bonus
- Holt aesthetics I : mp5k, mp5ksup and mini uzi now attach as a sidearm to remain visibly concealed under the jacket when worn by Holt
- Holt aesthetics II : Holt got cool new oakleys instead of the uncolored standard model glasses (thanks to Briz/Marsoc!)
- Lockpick machine got a new model so it doesn't render as spycam on the back of the vest anymore (np, devs) This will overwrite the vanilla lockpick machine, the only change is the rendered model. I didn't add a new _pmc clone entity cause of actionwaypoints issues, and cause I think people can bear with it not rendering as a spycam on other units as well :)

NOTE ON v0.99a:
Either download the FULL version, this contains camo select functionality and the full mod, but it is advised that you always run the Ingame camo selection mod by Anthony as well.
Or download the BASE version, this includes the fully functional mod, independent of the Ingame camo selector. This can be enhanced with the zCAMO file, which will provide the camo selection capabilities to the mod as long as you run the Ingame camo selector.

UPDATE V0.96 adds 4 more individual contractors (Tig, Rone, Vegas, Oz).
If you are using T1 Overhaul, the PMC squad has bonus access to some T1 exclusive guns (MCX LVAW, XM5 Carbine, URG-I 14.5'', HK 416A5 10.3'', HK G3KA4). Thanks for the support and all credits for these to MSFMiller.
Changed sling animation and cloase range attack type to full auto for AK-47M SF Carbine for the PMC.

Mod is compatible with T1O and IOV, and should also be compatible with all other mods as far as I'm aware of.