Seams cool, but the enemy weapon sounds are like 100x too loud. I'll give it another go when you fix that and bring them on par with the existing weapon sounds.
For my game it doesn't replace the enemies. I don't have any mods for the enemies specifically. Would you mind fixing it? Also can you adjust the volume of their gunfire? It gets irritating especially when they blind-fire.
Well it has worked with mods before the updated version. Surely you can make it happen again. I'm just bored with the vanilla elements already and have no interest in reverting back to it.
Great mod, the AI is VERY hard, but i have to say, its mods like these that make the map selection all the more dissapointing. AI like this is why in real life you bring as many soldiers as you can get, no 5 man tacticool super man teams. Lil rant but overall great mod
Besides, why you said that “its mods like these that make the map selection all the more dissapointing. ”I can't really understand this gameplay feedback.
I have a question: What do you think about the map editor?
Now the PMC guys overwrite vanilla guys. It is a safe way: when the mod is disabled, the mod guys are replaced with the vanilla guys.
In my mod, I give map creators access to a variety of enemies and weapon pick-ups in addition to vanilla ones, but the map becomes mod-dependent. https://www.nexusmods.com/doorkickers2/mods/238
I mean, I don't want you to make this mod in such an unsafe way, but if interested, how about to make a detachment? Then I have some advice, or collaboration proposal.
P.S. Sorry, it is too early to propose a collaboration, because I don't know your (boiixx.) interest. It is tough to keep motivated outside of personal interest. My interest is guns, and Lion.BlueEyes' one would be drawing.
I make the mod because some guy wanted to use Werstern guns as enemy's one. I also think it would be great for both mission creators and players to access modded enemies. We met on the steam forum and you seem interested in expanding the map editor, so I asked.
Anyway, your interest should be your priority. After you have done your work, if you are interested in expanding the map editor, then call me.
First, I attach great importance to turning on the mod and running it smoothly when opening map editor. You can see it in my steam profile @boiixx., cuz I have tried a variety style of map and completely made a few maps by myself.
For repairing this mod, I just want to make sure to play it in any kind of map and open it in the map editor. For me I just want to make sure it is safety (not getting crash) to using in the game. Besides, I'm just a newbie for making mod. I am scared to assume any risk.
However, you can also look forward to a series of updates from me in the future.
If you have any desire to cooperate, please contact lion.BlueEyed(the first choice, cuz he good at making mod and I’m just his trainee)or me boiixx. on discord (same name).
Ah, maybe you fixed the human tab, which was not the same as vanilla. I misunderstood what you wanted in the map editor. I just made some test maps and shooting ranges, so I didn't notice that. I am sorry for my misunderstanding and strange request.
22 comments
It'll make me easier for me to modify the enemy's parameters.
You can looking forward to my future updates.
I have a question:
What do you think about the map editor?
Now the PMC guys overwrite vanilla guys.
It is a safe way: when the mod is disabled, the mod guys are replaced with the vanilla guys.
In my mod, I give map creators access to a variety of enemies and weapon pick-ups in addition to vanilla ones, but the map becomes mod-dependent.
https://www.nexusmods.com/doorkickers2/mods/238
I mean, I don't want you to make this mod in such an unsafe way,
but if interested, how about to make a detachment?
Then I have some advice,
or collaboration proposal.P.S.
Sorry, it is too early to propose a collaboration,
because I don't know your (boiixx.) interest.
It is tough to keep motivated outside of personal interest.
My interest is guns, and Lion.BlueEyes' one would be drawing.
I make the mod because some guy wanted to use Werstern guns as enemy's one.
I also think it would be great for both mission creators and players to access modded enemies.
We met on the steam forum and you seem interested in expanding the map editor, so I asked.
Anyway, your interest should be your priority.
After you have done your work, if you are interested in expanding the map editor, then call me.
For repairing this mod, I just want to make sure to play it in any kind of map and open it in the map editor. For me I just want to make sure it is safety (not getting crash) to using in the game.
Besides, I'm just a newbie for making mod. I am scared to assume any risk.
However, you can also look forward to a series of updates from me in the future.
I misunderstood what you wanted in the map editor.
I just made some test maps and shooting ranges, so I didn't notice that.
I am sorry for my misunderstanding and strange request.