This is a good mod! Quick question though, are you still working on this, and if so any chance for In-Game Camo Selector support (M81, DCU, maybe ATACS Arid just to name three examples) and/or a Project ARES/T1 Overhaul compatibility patch for some of the weapons + the foreign advisors?
I will continue working one the mod once another major vanilla update releases and adds things like doctrines, which will subsequently be added to this mod to keep feature partiy with vanilla dk2
As for compat with other mods, nothing is planned for now, i have tested a camo selector compat at some poit but it would probably result in me having to release two speperate versions of the mod one without camo selector and another one which requires it. Due to how camo selector works it breaks some vanilla uniforms and turns them invisible, you can sometimes see this in missions where you have allied troops. These are precisely the assets my mod uses, so a compat is not possible afaik, it would need a full rework and two seperate versions which is not worth it for some visuals imo.
If you want ARES and T1 gear, feel free to edit the mod files and add whatever you want together for your personal use, I just dont feel comfortable taking other modders assets and want to keep this project as a lightweight vanilla+ experience.
why remove nexus support? i can still download via nexus by clicking the cloud thingie in the modlist, but it may confuse others who use nexus for DK2!
very nice mod, very vanilla, i like, but a few things - shouldn't the commander have the SR-3M equipable? - why remove g19x from commander sidearms (Sob) - I find it odd how the part in the description of the concussion grenade about it being an "original Nowheraki design" was cut. It was funny !! - pretty sure there is a higher capacity PM-63 rak used by insurgents, that could be nice to repurpose
Over all though these are kind of nitpicky (except g19x being removed that is unforgivable) 8.9 out of 10 (on par with base game units)
> shouldn't the commander have the SR-3M Yeah, i will make that an option in the next update
> why remove g19x There was a balance issue with the attack types since I use vanilla pistols as placeholder for now. The current lineup of 19/17/22 is more polished since all come from the CIA faction. The 19x from the Rangers had worse stats and did not fit in. I will need to rework this eventually like I did with the AKs. Then the 19x can come back - but that will be done when the vanilla game updates adding doctrines which should make pistols more viable waranting a rewrite.
>"original Nowheraki design" was cut. It was funny !! I wanted to polish up the descriptions and make them more compact. I can bring it back, nothing easier than that its just text :D
> pretty sure there is a higher capacity PM-63 rak used by insurgents, that could be nice to repurpose There is no model or UI pic for the extended mag it in vanilla atm. PM-63 will be added, but no extended mag atm.
I'm not sure what I'm doing wrong but I can't seem to get it working, I extract the zip to the mods folder but nothing shows up in game. The filepath should be DoorKickers2\mods\NowherakiSF_mod_v1.0 right? nevermind I got it, forgot you have to enable mods in the menu now lol
13 comments
As for compat with other mods, nothing is planned for now, i have tested a camo selector compat at some poit but it would probably result in me having to release two speperate versions of the mod one without camo selector and another one which requires it. Due to how camo selector works it breaks some vanilla uniforms and turns them invisible, you can sometimes see this in missions where you have allied troops. These are precisely the assets my mod uses, so a compat is not possible afaik, it would need a full rework and two seperate versions which is not worth it for some visuals imo.
If you want ARES and T1 gear, feel free to edit the mod files and add whatever you want together for your personal use, I just dont feel comfortable taking other modders assets and want to keep this project as a lightweight vanilla+ experience.
i will try to get it resolved (again)
looks like we need steam workshop mod support this is getting ridiculous
- shouldn't the commander have the SR-3M equipable?
- why remove g19x from commander sidearms (Sob)
- I find it odd how the part in the description of the concussion grenade about it being an "original Nowheraki design" was cut. It was funny !!
- pretty sure there is a higher capacity PM-63 rak used by insurgents, that could be nice to repurpose
Over all though these are kind of nitpicky (except g19x being removed that is unforgivable)
8.9 out of 10 (on par with base game units)
Yeah, i will make that an option in the next update
> why remove g19x
There was a balance issue with the attack types since I use vanilla pistols as placeholder for now. The current lineup of 19/17/22 is more polished since all come from the CIA faction. The 19x from the Rangers had worse stats and did not fit in. I will need to rework this eventually like I did with the AKs. Then the 19x can come back - but that will be done when the vanilla game updates adding doctrines which should make pistols more viable waranting a rewrite.
>"original Nowheraki design" was cut. It was funny !!
I wanted to polish up the descriptions and make them more compact. I can bring it back, nothing easier than that its just text :D
> pretty sure there is a higher capacity PM-63 rak used by insurgents, that could be nice to repurpose
There is no model or UI pic for the extended mag it in vanilla atm. PM-63 will be added, but no extended mag atm.
I'm not sure what I'm doing wrong but I can't seem to get it working, I extract the zip to the mods folder but nothing shows up in game. The filepath should be DoorKickers2\mods\NowherakiSF_mod_v1.0 right?
nevermind I got it, forgot you have to enable mods in the menu now lol