Mod articles
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As of v.1.2.x mod, v1.09 base game.
v1.2.1 and v1.2.2 (minor);
Changed the default scope of "EWG MK17LB AP SSI", from "LR Optic 3.5-10x" to "Combat Optic 4x",
because SSI Sharpshooter uses "PSO-1 4x", not the default scope "PSO 3-9x".
Also fixed its pickup.
v.1.2.0 (major);
Added new guns, bearers, and pickups;
EWG MP5KPDW Stormtroop
EWG M4 Blackhead
EWG M4 Emir
EWG MK17LB AP SSI
EWG M240L AP Veteran (Oldschool, GPMG, AP ammo)
EWG M16 WM CritNerf (-15 crit, IMO "Irregulars Militia shoots like Rangers" seems OP.)
EWG M16LR WM CritNerf (-15 crit)
EWG M249 WM Mag100 (I don't like enemies with huuuuuuge magazines.)
EWG MK17/GL WM Red (Grenade flies slower and blinks red)
EWG MK14 GL ... -
As of v.1.2.1 mod, v1.09 base game.
(BOLD is added/tweaked with v.1.1-1.2)
Here is the top of Rangers' Primary weapon list.
VANILLA-ENEMY-GUNS, 1/3
Type 56 (Chinese copy of AK-47)
Type 56 FAdvisor
Type 56 Noob
Type 56 UltraNoob
PM63
PM63 Noob
Mini Uzi
Mini Uzi Folded
AKS 74U
AKS 74U Security
FAL Rifle
SVD63
VSS Vintorez (just as a pickup weapon)
RPK 74 LMG
RPK LMG
RPK16 Short LMG
RP46_MG
SR3_M
Alpha AK (just as a pickup weapon)
SxS Shotgun
SMLE Bolt Action Rifle
MP40 (v1.0 Rabble MP40)
M16 WM (v1.0 Warlord Militia / Irregulars Trooper)
M14 WM (v1.0 Warlord Militia Sergeant / Irregulars Sergeant)
M249 WM (v1... -
Changes for v0.6.8 (Minor)
Added Mk14 Grenade Launcher guys
Alternative of RPG-7. Only 1 round per magazine because of balancing.
Rebalanced AT4 to shoot more frequently
Changed chanceToThrowGrenade="0.2", which used to be 0.1,
ai_rangeOptimal="20.0", which used to be 30.0, etc.
Changes for v0.6.7 (Minor)
Added pickup guns (Object > Weapon)
Changes for v0.6.6 (Minor)
Added Weaponless guys
Changes for v0.6.5 (Minor)
Bug fix: Noob Pistol guys forgot to bring their pistols.
M110A1 get AP ammo and is nerfed with crit (-5)
Changed AI Behavior.
Standarized "Traits" of human entities (though half of them are editable via the map editor)
and c...