is the IED supposed to be so hard to place while staying hidden? maybe giving it like three to five seconds before the enemies react to it would be nice
The devs seem to have changed how enemies react to grenades in the last update so they have a spider sense of when grenades are used, it's been fixed(hopefully) in this update.
It's an engine limitation + the relatively limited amount of explosives in the round. Ideally I'd like some spicier particle effects, and increased suppression, but I can't really implement that currently.
They'll set off suicide bombers if you shoot them with it though-it's a bit of a double edged sword
The shemagh for guerilla troops reduces concealment, is that intended? EDIT: also, is it intended that you cant be properly concealed if you have a saboteur with nothing but an SR3m-suppressor?
Hey @DoppelJim, could you add door cam to the SF soldiers? I understand the partisans themselves not having access to it, but would be handy for the SF to have it
ngl i wasnt ready for the automatic fire, im used to operators just using semi auto , but these guys see an enemy and just let it rip lol, they run out of ammo fast but its worth it for the fun
Very nice and unconventional faction. The stated goals and the actual gameplay mesh up pretty well and they have a nice "hit and run" feel to them. Very good!
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maybe giving it like three to five seconds before the enemies react to it would be nice
They'll set off suicide bombers if you shoot them with it though-it's a bit of a double edged sword
EDIT: also, is it intended that you cant be properly concealed if you have a saboteur with nothing but an SR3m-suppressor?