Door Kickers 2: Task Force North

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cra3kjack

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cra3kjack

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Mod articles

  • The Weapons for this Mod

    I am currently gathering all the weapon models for this mod. The list of guns below are sorted into a base gun (ie, M4 (M4 SOPMOD, M4A1)), so I am looking for the configs in the parenthesis, not the base gun, unless there aren't configs next to it, then I am looking for that base gun. If you have any models for the following guns, please contact me on discord at cra3kjack#1147:

    Arwen 37
    C8 Carbine (L119A1 C8 CQB, L119A2, SFIW)
    AG-C Under-Barrel Grenade Launcher for the C8
    HK33 (HK33E, HK33KA3)
    AG36
    L115 (L115A1 AWM, L115A2 AWM, L115A3 AWM, L115A4 AWM, L118A1, PM)
    M16 (COLT COMMANDO, C7A1, C7)
    MAC 10
    SAWN OFF REMINGTON 870

    UCIW
    BROWNING HI-POWER
    GLOCK 17
    G...

  • Working with Blender

    When I first started this mod, I created a .khm model for the Counter Terrorist Unit that had a gas mask combined to the model. It had bones and everything and was working, however, when I finally started packaging the mod, I deleted the wrong version, (the one that was working) and kept the one without the bones and armature. Now, I either need to completely remake the model, use the base armature for the model, or find a way to put a gas mask on the base game model. If anyone can help me make it, my discord is cra3kjack#1147....