Door Kickers 2: Task Force North
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Levantera

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Levantera

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26 comments

  1. Rake5000
    Rake5000
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    It says it's conflicting with ARES, what's up with that? Any way to make them compatible? :)
    1. Levantera
      Levantera
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      It is because the animations, both use the same.Just load this mod before Ares, and you should be fine :)

      Noted that I have to correct that for future updates tho.
    2. Rake5000
      Rake5000
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      Thanks for the reply! Oh that's good to know. I'll give it a try then! :D
    3. Levantera
      Levantera
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      No worries, if you find any problem, feel free to come here :)
    4. Rake5000
      Rake5000
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      Well since you're asking, I noticed a couple things that hold me back from using it further. :)

      • I don't know what the operator symbols stand for, so I'm having a hard time understanding what each squad member's intended role is. It would be cool if you coud add a description on the mod description page
      • Some have the breaching shotgun as big slot item, but it's not in the available selections. So if I choose something else, I'm stuck and cant go back to the shotgun. Maybe consider moving it to the "special" slot where you currently have the crowbar and steel cap shoes.
      • The spy cam seems an odd choice, do they actually use that?
      • Some names seem very odd, I can't imagine any operator would be called Elefant or Flusspferd in the field, it sounds a bit silly. I'd recommend to stick with the common German surnames: https://en.wikipedia.org/wiki/List_of_the_most_common_surnames_in_Germany
      • The G36A2 and A3 are missing descriptions
      • The machinegunners character model is broken, he's invisible and his gear is twisted a few meters away

      I got early alpha vibes from the whole thing, so guess I'll give it a few months before I give it another shot. Looks very promising though, so I hope you keep working on it! :)
  2. Robtrap
    Robtrap
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    this is a cool mod! It would also be cool if you added sort of KSK looking characters to the mod as well as these dudes
    1. Levantera
      Levantera
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      First of all, thanks for the kind words :)
      But, as cool as it might be, I'm not familiar enough with the German army, nor know German as to make a real in depth research and even if I did, don't have the time and forces to.

      If you really want a KSK mod, you can get access to one in the official Door Kickers Discord server.
  3. Mocbuilder
    Mocbuilder
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    Great Mod, im enjoying it. And the voicelines are also good, something rarely seen with most mods. I was really caught of guard when a soldier told me "Dumm rumstehen hab ich nicht trainiert boss".
    1. Levantera
      Levantera
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      I almost choke because of your comment lol.
      I'm glad you're enjoying the mod, considering that it's mostly a side project and byproduct of Task Force Toro. But that kind of things like the voices, is what I'm trying to do to give them their own personality separated from my other mod :) sadly it is hard to find german dubbing, and even harder process it when you don't speak a word of the language, hahaha
  4. Fini154
    Fini154
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    The Panzerfaust doesn't work, game says I don't have Ammo
    1. Levantera
      Levantera
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      Thanks for the report, it has been corrected already and a hotfix has been uploaded, it was also corrected a problem with the "clear" voice line :)
  5. arobertsson11
    arobertsson11
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    "man down" sound is missing and crashes the game.
    1. Levantera
      Levantera
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      I completely forgot to update this mod, lol, sorry for the late answer. It is a known problem and has been fixed for more than a month but I forgot to upload the file, will do in the next few days, thanks for the report!
  6. dimul
    dimul
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    i like this mod! but i need that sweet succulent MG3!!
    1. Levantera
      Levantera
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      Haha, glad you're liking it, sadly, the MG3 has long been replaced by the MG5, but who knows, maybe in a later update it could reappear :)
      If you are really itching for it, you can find it in my other mod, Task Force Toro!
    2. dimul
      dimul
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      ill give it a look then 
  7. xXxReNeGaTxXx
    xXxReNeGaTxXx
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    How about separate them ?
    Like Machine gunners have their own window assulter their own. Yeah they have a badge but it not so intuitive and comfortably.
    And yeah they have only vest and helmet. And i can't use camouflage selector, in this case my vanilla squads lost their bodies.
    1. Levantera
      Levantera
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      To your first question, no. It would mean to literally remake the whole mod, and I don't have the time to work on it more than I've already done. The squad is prepared to be sorted out automatically, so you don't even have to worry about who you deploy, you will automatically deploy a 2x riflemen, 1 machine gunner and 1 grenadier, the rest will be keep following the order. set in the window.

      And about the camo selector, you need to select the camo (incredible, huh?) on the units, it's a mod designed for vanilla units, so, works for rangers, cia and swat.

      This is the only solution I can give you at this moment, I'm sorry. The other would be to delete the squad, create a new one and check if it works or not. I have tested the whole mod on my end both with and with out the camo selector and it works fine, I could not replicate the bug of bodies disappearing.
  8. wanghaogong64
    wanghaogong64
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    The mannequin disappears, showing only the vest and helmet.
    1. Levantera
      Levantera
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      Which of them disappear? I need the exact character, from which row?

      Have you modified any file of the mod? Are you using other mods?

      If it's them all, install the In-game camo selector mod, it will solve your problem for the time being
    2. wanghaogong64
      wanghaogong64
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      No files were modified.All character models have disappeared,After deleting other mod, the problem is not solved.The above issues are solved by the in-game camo selection mod.
    3. Levantera
      Levantera
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      It is strange, I tested on my end with out any mod but this, and worked fine, I'll try later to upload a new version, so you can play without needing to use the camo selector (although that will lock all characters using the Flecktarn), but it is really likely you will need to delete your squad for it to work.
    4. wanghaogong64
      wanghaogong64
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      The problem remained, and I made some changesthe following changes?will"RenderObject3D model ="data/models/humans/cubeboi KNM"inside "cubeboi. KHM" into "ranger assaulter. knm"So the character model is displayed.I can only use the mod normally by modifying some codes in the file.
    5. Levantera
      Levantera
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      Yes, it will make the mod work correctly, but, you will break the compatibility with the camo selector; up to you, just remember if you make the change, that the short sleeve uses the ranger assaulter, and the long sleeve the grenadier.
  9. EmployeeOfTheMonth
    EmployeeOfTheMonth
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    Dude, the operater call signs are too good
    1. Levantera
      Levantera
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      It's all from a random words generator site lol, but definitely there's some... funny ones :P