Door Kickers 2: Task Force North

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Uberchad68

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Uberchad68

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52 comments

  1. BallSmacker1984
    BallSmacker1984
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    Having some of the uniforms or gear be able to be used by the Nowheraki SWAT team would be neat, I mostly just want the uniforms though to be honest. By the uniform thing I just mean having that be used with like the in-game camouflage selector thing
    1. Uberchad68
      Uberchad68
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      I'm not interested in making them playable units or implementing them as camoflage.
  2. labakkk
    labakkk
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    please can  you tell me how to make HVT dont fight shoot back
    1. Uberchad68
      Uberchad68
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      Enable option mod
  3. Godslammer808
    Godslammer808
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    Operation: Nowheraki Freedom

    March 20, 2003-2011
  4. PhantomBonnie
    PhantomBonnie
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    What happened to no SVests?  
    1. Uberchad68
      Uberchad68
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      There are a number of reasons not to maintain it
  5. thegamehuntre
    thegamehuntre
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    Great mod man, just curious if i can remove files in the mod safely to 'seperate' the USMC Allied forces from the rest of the mod?
    1. Uberchad68
      Uberchad68
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      Just use the enclosed no Alied USMC option.
    2. thegamehuntre
      thegamehuntre
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      No no no, as in i just use the allied marines?
    3. Uberchad68
      Uberchad68
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      Does that mean you want to play USMC? Use United States Armored Forces mod.
    4. thegamehuntre
      thegamehuntre
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      No i dont want to play them, i want them as allies in other maps etc so i can do 'joint ops'
    5. Uberchad68
      Uberchad68
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      They only appear if they are placed on a map.
    6. thegamehuntre
      thegamehuntre
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      Ah i gotcha, my bad and sorry for being a bit dense with questions.
    7. Uberchad68
      Uberchad68
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      No problem.
  6. EitanViera
    EitanViera
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    Can you make this mod into a playable faction?
    1. Uberchad68
      Uberchad68
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      There's a some plan, but don't expect it. There's a good chance i won't. 🙄
    2. EitanViera
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      Oh. I really wanted this mod to be playable as a player faction. I guess it would have been real interesting.
    3. EitanViera
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      Also sorry for the late response, I haven't thought of responding when I first checked the message.
    4. Uberchad68
      Uberchad68
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      No problem. I'm fine if you saw it.
  7. EitanViera
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    After the recent update overhauling most of the mod, there had been the problem of all the voices of the enemy being away from the game, meaning the error message pops up and if I click restart, another one. Restart, another one. Restart, another one and the list goes on and on until you either click abort or quit, which close the game. I only downloaded the main mod folder, manually, and used the U.S. Armed Forces mod with Base, Army, Sappers, Marines, and D.A.P. but with only Army and Marines enabled. All downloaded manually. Is there a problem with any of these mods or is it just the update. Or is it something else? P.S. I only used the U.S. Armed Forces mods that I said that were enabled and, of course, the mod.
    1. EitanViera
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      Also I played on the latest version of the game, with the U.S.A.F. mod being recently downloaded.
    2. Uberchad68
      Uberchad68
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      Please explain what kind of error box you saw.
    3. EitanViera
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      It is a white box with the title at the top being the path in my files to the enemy sounds. The box has a white X inside a bordered red circle on the left with to the right of it the error. the error is: CL 011:329 = [Error] LoadSound cannot find data/sounds/voice/enemies/ab3/AB_3_death-03.wav || (I used this with a single box so it is more specific)
    4. Uberchad68
      Uberchad68
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      Does it happen when enemy dies?
    5. EitanViera
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      It happened as soon as I entered a mission.
    6. EitanViera
      EitanViera
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      No matter actually. The new updates fixed the issue.
  8. EitanViera
    EitanViera
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    This mod works well with the U.S. Military mods. Great enemy mod btw.
  9. hypersenator
    hypersenator
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    hello, how to properly install that old HVT mod? i downloaded it, installed in Vortex, but in the game's mod menu there is no mod
    1. Uberchad68
      Uberchad68
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      It must be applied manually because it is a patch that is overwritten to the existing mod. Voltex cannot.
    2. hypersenator
      hypersenator
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      and how to do it manually?
    3. Uberchad68
      Uberchad68
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      The NGF mod should be inside the 'mods' folder inside the 'door kickers 2' folder. but i don't know case if it installed with Voltex.
  10. Karl0Guevara
    Karl0Guevara
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    Great mod! It makes game so much fun,but when the enemy get shoot,they yell too loud ,maybe we do not need that sound
    1. Uberchad68
      Uberchad68
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      I don't think their voices are too loud. There is no plan to adjust their voice yet. 
    2. Karl0Guevara
      Karl0Guevara
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      when the enemy get killed,sometimes they would yell out about 2 or 3 times,sometimes not,is that what it was designed to do or it is a BUG
    3. Uberchad68
      Uberchad68
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      That's Original game's BUG. :v