No relation to this mod but does someone know if we could remove all the green and red orbs from combat ? That really kills immersion to me. Having flying green or red ball all around, bouncing them back to ennemies..argh.
There is an option for "parry attack recolor" in settings. I've changed mine to a reddish purple, so parryable attacks are still visible but not too immersion breaking.
Is there any way to change fov/viewmodel fov with the in-game console? I was able to change those things in Eternal after unlocking the console with eternal mod injector, has that been figured out for dark ages yet?
https://github.com/bowsr/TDAUnlocker/releases found this on the doom modding discord, fov and viewmodel commands work p_forcefov 130 hands_fovscale 1.3
Have you made sure the cheat engine table is injected into the game process? If yes, normally when you activate the script you should see a value popping here *after* loading a save and being mostly in gameplay view :)!
i can get it to work if you reload a checkpoint once ingame, but it sets it to the value of 1, then if you change it to a new value, once you reset a checkpoint again it reverts back to 1
Install cheat engine > open the cheat engine table and inject it in the process of the game > enable the script and change the value of the pointer right after
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That really kills immersion to me. Having flying green or red ball all around, bouncing them back to ennemies..argh.
found this on the doom modding discord, fov and viewmodel commands work
p_forcefov 130
hands_fovscale 1.3
Have you made sure the cheat engine table is injected into the game process? If yes, normally when you activate the script you should see a value popping here *after* loading a save and being mostly in gameplay view :)!
And thanks for the kind words, it motivates a lot :D
im having same issue
<3