DOOM Eternal

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Konvaz et al

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Konvaz

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25 comments

  1. fusselline
    fusselline
    • member
    • 1 kudos
    The secret encounter behind spawn, at the statue it crashes i see a double buffed tyrant spawn but thats all:o
  2. nxmxlxss
    nxmxlxss
    • supporter
    • 3 kudos
    yo, downloaded the latest version but the game crashes with the message "No animated model specified for 'ai/superheavy/doomhunter_gold_stage1_5881'".

  3. kp1kz
    kp1kz
    • member
    • 0 kudos
    dubel behemoths arena doesnt work for me after last update (after entering it just says holy fucking s#*! and ggs) 
  4. JayRoDd711
    JayRoDd711
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    I love this mod and it's the first one I load up when I haven't played the game in a while. It's really good at getting yourself re-accustomed to the mechanics. After playing through a few rooms, I'm ready to get back to the slaughter maps and custom master levels.
  5. PaulDeLOL
    PaulDeLOL
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    Hello! First of all, amazing mod Konvaz! I tried it out a couple days ago and it's really really fun so far :)

    So the thing is, I downloaded a few other mods that change enemy models, such as the Neco-Arc Revenant, the Bread Knight, the Roblox Noob Zombie, the Stormtrooper Soldiers, the Pizza Delivery Imps, etc. etc. etc., a lot of the funni enemy model mods, but when I try to access Slayerpalast with those model mods the game crashes. I'm currently adding the model mods one at a time to see what might be causing the issue, but in doing so I also noticed something.

    I noticed loading the Slayerpalast mod messed up the enemy model mods quite a bit, causing most if not all enemies to appear either visually broken or in their default appearance. I know you say in the description that the mod pulls in assets from various resources, so I'm assuming that's the source of the problem. Is there a way to fix this? Would it be something like removing some files from the mod, modifying the loading priority, or doing something else? Ideally what I would like is to have these funny models working alongside Slayerpalast; it's a way to get a good chuckle while slaying demons indefinitely in the Endless Randomizer >:3

    So with that being said, if there's anything I can do to fix the issue, please lmk. If it's something you gotta do yourself, I'm sorry in advance as I don't mean to bother you or anything. Thanks for responding if/when you do, and again, super amazing mod, one of the best I've downloaded so far :)
  6. TheMadKnight148
    TheMadKnight148
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    Is it possible for the playable demons to use other arenas? Like have Dread Knight in the arena Marauder uses. 
    1. Konvaz
      Konvaz
      • supporter
      • 12 kudos
      If you have meath00k installed, you can execute the console command: "trigger mod_change_to_marauder", "trigger mod_change_to_revenant", and "trigger mod_change_to_dreadknight" (without quotations) and it will immediately change you into the Marauder, Revenant, and Dread Knight respectively. Executing the same command will revert you back to the Slayer.
  7. SempfgurkeXP
    SempfgurkeXP
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    really nice mod! ive 2 ideas to improve it even more:
    1. would be great if you could add a few buttons, where you can spawn any demon for testing, so for example, a button with teleports me in a small room with just one demon (the one i chose with the button), so if i wanna show my friend a combo for specific demons, or test some new combos this would be really helpful
    2. if you could do more languages. you dont need to translate all the text, but just copy the english language file and rename it to other languages, then ingame you still have the english text but not these "#stat_txt" or whatever this is
    1. Konvaz
      Konvaz
      • supporter
      • 12 kudos
      1. You could just do the command "chrispy ai/<class>/<demon type>" if you have meath00k installed.
      2. I already fixed that in the latest patch.
  8. Rowge1
    Rowge1
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    I found a major bug. The Infernal Mastermind battle starts in the snow, no battle at all, within seconds it jumps to the Village encounter, where there's a very short battle and the Mastermind never shows up in any of it.
    1. Konvaz
      Konvaz
      • supporter
      • 12 kudos
      Other people have told me that the Infernal Mastermind works fine, so you might have a mod that is messing with custom assets or something. Try to figure out what mod is causing the issue so I can look into it. If you are not playing with any other mod then I don't really know what to do.
  9. ThyHero
    ThyHero
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    • 0 kudos
    Any chance of the blood prowler being added back in? also i'd love to be able to play as an archvile and pain elemental but theres no option to do so
    1. Konvaz
      Konvaz
      • supporter
      • 12 kudos
      The Blood Prowler was causing crashes plus the creator of the AI is currently reworking him. Slayerpalast is also reaching its limit in how many custom assets can be added to one level, so I stopped adding any additional AI after I barely got the Conjurer working.

      Playing as the Archvile does not have its abilities working properly, and playing as the Pain Elemental would be too boring because the demons stop shooting and just look at you whenever you have your shield up.
  10. Maksio1991
    Maksio1991
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    • 0 kudos
    Awesome to see the Palast on Nexus - and quite polished too! Love the new encounters in the spawning room, and the fixes that came with the public release! Much grateful mate!

    Edit: Holy sheep, the low grav is perfect - brings a nice throwback to UT <3

    Edit 2: So much more content in the last couple of weeks 0.o It's no longer a practice hub, it's a DLC!!