DOOM Eternal

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Last updated

Original upload

Created by

Konvaz et al

Uploaded by

Konvaz

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Safe to use

About this mod

AKA Training World. Turns The World Spear into a hub for practicing with various encounters. Encounters present include but are not limited to: Marauder Practice, Custom AI, Endless Randomizers, Play as Battlemode Demons, etc.

Requirements
Permissions and credits
Mirrors
Changelogs
For Update 6.66 Rev 2.2

Information on how to use and create mods are in the DOOM Eternal Modding Wiki: https://wiki.eternalmods.com/

This mod pulls assets from various resources, which may cause mod conflicts.
To prevent bugs/crashes, you should only have ONE LEVEL MOD installed at a time.
If you are still experiencing issues, you may also need to minimize any amount of excess mods.


To save files space, the custom demon skins replace various skins for BATTLEMODE demons.
Be wary if you are using any mod that brings a BATTLEMODE demon skin into single player.


Supported Languages: English and Simplified Chinese (Simplified Chinese text by ^9K.CNCstar)
Playing this mod with unsupported languages will cause all its added/modified text to remain in English.

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Slayerpalast was formerly known as Training World

Enter The World Spear to begin.

Each switch teleports you to an encounter the switch describes.
There is no "progression" and you can choose whatever encounter is available.
Loading a checkpoint will refresh all switches.

Slayerpalast is functional when loaded with the Master Level option - including Classic Mode.
You can find all weapon pickups in the Testing Room.

Codex Entries for Custom AI are present. They are all unlocked on a fresh save or when activating their respective switches.

Custom AI created by a community of modders:
https://www.nexusmods.com/doometernal/mods/689


Hubs:

Standard Hub:
- Where you initially spawn.
- Contains more basic encounters that serve to teach newer players how to deal with certain scenarios.
Encounter List:
29 Total Encounters
- 5 Standard Encounters
- 10 AI Mechanic-Themed
- 5 DLC-Themed
- 5 Marauder-Themed
- 4 Mini Game-Themed
Other Contents:
- 1 Platforming Section
- 4 Arena Toggle Switches
- 1 Give Extra Life Switch
- Credits Room
- Testing Room

Advanced Hub:
- Contains all the high-skill encounters and encounters with custom assets.
Encounter List:
49 Total Encounters
- 16 Standard Encounters
- 8 "Skill Issue"-Themed
- 5 Boss-Themed
- 8 Custom Buff-Themed
- 6 Custom AI-Themed
- 1 Play as Marauder
- 1 Play as Revenant
- 1 Play as Dread Knight
- 3 Ultimate Encounters

Music Hub:
- Contains 18 music switches that give you the option to choose what music you want for your encounters.
- Only the standard (ambient, light, and heavy) tracks for a level are present - no boss music.


Known Issues:
- Boss Health Bars will not show up if you play other levels with this mod installed.
- Some floating text may flicker on when in view. This is done to improve performance.
- Certain Texture Mods that edit Demon particles may be incompatible with the Custom Buffs present in this mod.

- Freezing a custom Spectre Demon will not have its freeze effect, but it will still be functionally frozen.
- Some of the Doom Hunter Gold Boss's fire hazards indefinitely remain after it is killed. It is recommended to load a checkpoint after completing an encounter containing a Gold Doom Hunter to clear the hazard bug.
- Killing the Seraphim Boss extremely quickly or with noTarget on will cause its invisible collision box to remain indefinitely. Load a checkpoint to fix this.
- Playing as one of the Player Demons and then playing as the other one without reloading a checkpoint will cause some of their HUD elements to merge. It is only a visual issue.