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Taras Nabad ML Change List
--------------------------
-Fixed a couple parts where Samuel wasn't saying his lines
-Changed the encounter after the Divinity Machine to end when all the heavies are dead
-Randomized the "Surprise Buff Totem" spawn location
-In the room afterward:
--Added an Arch-Vile to the first wave and made it dependent on killing him instead of a bunch of fodder
--Changed it to end when all the heavies are dead
-Fixed the circular Double Marauder encounter to keep maintaining imps when the Marauders are dead but the Prowlers aren't
--It also kills the Imps when all the Prowlers are dead
-Made the zombies in the Vault stop respawning only after all the heavies are dead (Including Prowlers)
-Added some Cacodemons to the throne room afterward
-In the encounter before the "Double Arch-Vile Room":
--Added two Pain Elementals to the first wave and made it dependent on killing them instead of a bunch of fodder
--Streamlined the transition between the "light combat" and "heavy combat" waves
--Replaced two of the Hell Knights with Dread Knights
-Added a BFG Pickup to the room where you forge the Crucible (You'll have to jump for it)
-In the Finale:
--Relocated the second-wave Buff Totem and put a barrier around it that disappears when the Pain Elementals die
--Replaced the second-wave Hell Knights with Dread Knights
--In the Tyrant Crucible wave, added a respawning zombie before the first Tyrant
--Replaced the two Marauders in the final wave with two hidden Arch-Viles, which are followed by one Spectre Marauder (Credits to Velser)
---...and two maintained Spectre Whiplashes