DOOM Eternal
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IDrinkLava

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IDrinkLava

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LavaMod for Doom Eternal - BETA VERSION
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Table of Contents [highlight & use Ctrl+F to find]
I.) Features
II.) Installation Instructions
III.) What's different in this beta version?
IV.) Why release this beta version in the first place?
V.) Credits
VI.) Permissions

I.) Features
LavaMod is an entire gameplay suite for Doom Eternal that features the following:
1. Choice of 3 unique arsenals: classic-style LavaMod weapons, 2016 weapon stats, or Eternal weapons.
2. Choice of 3 different rulesets: LavaMod "Famine Mode+", 2016 "Free-For-All", or Eternal "Fun Zone".
3. More ammo, health, and armor pickups added into levels! Say goodbye to micromanagement!
4. Dozens of new, hard-to-find secrets with huge rewards!
5. More goodies stuffed into previously-existing secrets to add replay value!
6. Brand new enemy encounters and remixes of previously-existing encounters.
7. Nasty little Serious Sam-styled traps to make you distrust armor shards and health bonuses.
8. No more infinitely-respawning enemies in normal arenas! You can now clear out the fodder first and save Heavies for last!
9. Disables the regenerating Chainsaw fuel by default.
10. Item pickup respawn timers either removed or made much longer. No more camping for extra bullets by shootable doors!
11. The long-awaited return of ROCKET JUMPING!
12. Revamps the Ripatorium into a full-fledged bonus game room! [scrapped]
13. Removes the flow-breaking Revenant section from Cultist Base, turning it into a regular encounter.
14. Removes immersion-breaking cameras from levels, keeping you in control at all times.
15. Allows you to skip progression items in the Hub, allowing you to complete the game with minimal percentage.
16. Changes the UAC Spokesperson holograms to player-activated instead of automatic!
17. Rearranges 1-ups so you can't stock up over 30 lives in 1 playthrough anymore (should you choose to keep lives on).
18. No more cartoony headshot sound effect!
19. Longer-lasting powerups to let you have more fun!
20. Removes the humiliating Cacodemon grenade weakness, making these iconic enemies a threat again.
21. Restores the Marauder Remote Detonation weakness, giving you another way to fight these enemies. [scrapped]
22. Smaller crosshairs designed for PC monitors, not TVs.
23. Various gameplay mutators such as Quake Movement Speed, infighting enemies damage each other, removed weakpoints, and more!
24. Optional new weapon sound effects!
25. Optional versions of the levels without the new regular item pickups for those who are 100% committed to the Fun Zone. [scrapped]

The goal of LavaMod is to tear down Hugo Martin's "Fun Zone" and let players rebuild it for themselves in order to create their own ideal Doom Eternal experiences. Anybody of any skill level, no matter how much they liked or disliked ID Software's vision for Doom Eternal, will be able to enjoy LavaMod in some way. And the best part?

**The installation is completely modular, meaning you can pick and choose exactly how you want to play Doom Eternal!**

Want to try out the new weapons without disrupting the "Fun Zone"? Just keep the weapon .ZIP files and delete everything else! Ever wondered how the Quakecon 2018 build felt to play? Delete the weapon .ZIP files and use the 2016 ruleset .ZIP files with the rebalanced levels! Like certain weapon mods but not others? Mix and match any combination of weapons you want! You could take the LavaMod Combat Shotgun and give it the Eternal Sticky Bombs and 2016 Charged Burst! Anything is possible!

II.) Installation instructions
1. Install EternalModInjector from here:
https://drive.google.com/file/d/1uMzBfLZ-tr5sqZTozUn6SZPK_hVDN2Lr/view

2. Go through each folder marked "Step" depending on your gameplay preferences and move the .zip folders to your Mods directory. I recommend creating a new Mods directory and backing up whatever mods you had previously installed in a separate folder. For "Step 3a) Famine Mode+ ruleset", also move the files from the "3aa)" or "3ab)" folder depending on which weapon set you have selected.

*NOTE*: If using 2016 Explosive Shot, then LavaMod_-_Mutator_Removed_Cacodemon_Grenade_Weakness.zip from "Step 4) Optional gameplay mutators" is highly recommended to prevent Cacodemons from going into a glitched stagger state with no animation.

You can mix and match different gameplay tweaks from different rulesets [I strongly recommend 2016 powerup durations with Famine Mode+], but I would recommend sticking to one "Step" folder at a time to begin with. If you want to keep anything vanilla such as levels, weapons, or gameplay modifiers, simply don't move those .zip files to the Mods directory.

3. Once you have finished moving each set of "Step" folders into the Mods directory, double-click on the EternalModInjector.bat to load your mods and start the game from a new save file (unless you didn't decide to use the rebalanced levels).

4. To uninstall LavaMod, simply delete all the .zip files from the Mods directory.

III.) What's different in this beta version?
There are numerous features that haven't been finalized:
-Various bits of polish throughout the levels and missing secrets.
-Doom movement speed.
-Hell Soldiers drop bullet ammo and Shotgun Soldiers (the shield enemies) drop shell ammo.
-True 2016 ammo lootdrops (I was using a workaround merging both low and empty lootdrop stats because I never figured out how to inject new .decls).
-The true lightning gun. [BEARSHARK911 figured out a way to have it not lock-on but he didn't want to retype the process]
-Masteries for Sticky Bomb and Lightning Gun.
-The classic BFG9000.
-The missing Doom 2016 weapons + sound effects. [A competitor has already made a mod for this, it seems]
-The Ripatorium bonus games and inventory refill.
-The super-secret Sentinel Prime Slayer Gate, which would've taken players back through the entire level repopulated with TAG-scale encounters.
-The new Taras Nabad Slayer Gate, which would've recreated scenarios from throughout the franchise: Phobos Anomaly (2 Barons plus Spectres), Dead Simple (4 Mancubi followed by 4 Arachnotrons), "Plutonia in a nutshell" (all Revenants and Archviles), the "Fun Zone" (2 Doom Hunters plus a Marauder at the same time), and No Escape (3 Cyberdemons).
-The Gold Doom Hunter boss fight re-contextualized in the main campaign as the final boss of Taras Nabad.
-All of TAG1 & 2 + the Master Levels (which wouldn't have been included in the 1.0 anyway, but you know).

There are some bugs that will have to go unfinished, such as "No Enemy Stagger States" breaking Doom Hunter Base (exit the game, delete the mod from the directory, re-install the mods, then add it back afterwards) and the last Sentinel Crystal in Nekravol Pt. 2 being missing (the vanilla one was turned into a trap, but I never got around to adding the "real" Sentinel Crystal in a secret so you can never get it).

IV.) Why release this beta version in the first place?
I have decided to leave the NuDoom modding community. Things have gotten too chaotic and I no longer want to be associated with the community. I am releasing this beta version of LavaMod just so all the hundreds of hours of work I've poured into it will not go to waste.

V.) Credits
-Kaiser_will for letting me use his Hub Flame Belch script.
-elizabethany for the inspiration for custom Meathook nodes in campaign levels.
-proteh for some blank SSG reloading samples.
-Whoever created the "no item drops" mod that taught me how to stop the Flame Belch from giving armor.
-Per Kristian for the HQ Doom weapon sound effects.

VI.) Permissions
I am releasing LavaMod for Doom Eternal as open-source, meaning that anyone who wishes to continue this project may do so. The only stipulation is that the author(s) must make it clear that any derivative LavaMod forks are in fact, forks of LavaMod in the title of the forked mod. For instance, naming it "LavaMod-refined" or something like that.