DOOM Eternal
0 of 0

File information

Last updated

Original upload

Created by

IDrinkLava

Uploaded by

IDrinkLava

Virus scan

Safe to use

Tags for this mod

About this mod

A full gameplay suite that lets players customize Doom Eternal's gameplay to their liking with re-balanced levels, two new weapon packs, two new rulesets, optional mutators, and much more.

Requirements
Permissions and credits
LavaMod has now been broken by the latest update. Please wait until I update this mod and remove this notice before playing it.

What is LavaMod?

LavaMod is a full-fledged gameplay suite for Doom Eternal. The goal of LavaMod is to tear down Hugo Martin's "Fun Zone" and let players rebuild it for themselves in order to create their own ideal Doom Eternal experiences. Anybody of any skill level, no matter how much they liked or disliked ID Software's vision for Doom Eternal, will be able to enjoy LavaMod in some way.


Features:

And the best part?
  • The installation is completely modular, meaning you can pick and choose exactly how you want to play Doom Eternal!

Want to try out the new weapons without disrupting the "Fun Zone"? Just keep the weapon .ZIP files and delete everything else! Ever wondered how the Quakecon 2018 build felt to play? Delete the weapon .ZIP files and use the 2016 ruleset .ZIP files with the rebalanced levels! Like certain weapon mods but not others? Mix and match any combination of weapons you want! You could take the LavaMod Combat Shotgun and give it the Eternal Sticky Bombs and 2016 Charged Burst! Anything is possible!

What makes the LavaMod weapon set so special?
The LavaMod weapons have been rebuilt from the ground-up to restore the gamefeel of classic Doom or (in the Rocket Launcher and Plasma Rifle's cases) Quake while still staying balanced within NuDoom's design. Every aspect of the weapons will feel familiar to long-time players, from the amount of shots the shotguns take to kill enemies to approximately the same ranges to kill them from. Combat as a whole has been restructured in order to make every single weapon in the arsenal useful in combat even into the endgame stages.

Did I mention the Unmaykr is hitscan now?

You just want to run around with the Super Shotgun for 4 hours.
Not true. The rebalanced LavaMod levels have been designed with Hugo Martin's vision of constant weapon switching in mind. You will never be  able to just Super Shotgun your way out of any one arena in LavaMod with just the ammo pickups given to you. At some point, you will run out of shells and need to switch to either bullets, cells, or rockets in order to complete an arena. Because LavaMod is designed around a Famine Mode+ playstyle by default, you can't just weasel your way out of an encounter by chainsawing for more shells every 20 seconds, either. Proper inventory management is the key to victory--with healthy doses of ammo found in secrets to help you along the way, of course.

See full playlist of features from newest to oldest here.

Why are you releasing this beta version?
Unfortunately, I am leaving the Doom modding community. I no longer want to be associated with it. I am releasing LavaMod in its current, buggy, unpolished, not fully-playtested (as in campaign might not be beatable with Vanilla and 2016 weapons in Famine Mode+) state so that my hundreds of hours spent working on this passion project will not go to waste.

I am releasing LavaMod for Doom Eternal as open-source, meaning that anyone who wishes to continue this project or update it if future updates break everything may do so. The only stipulation is that the author(s) must make it clear that any derivative LavaMod forks are in fact, forks of LavaMod in the title of the forked mod. For instance, naming it "LavaMod-refined" or something like that.