I just dont get it, you make AMAZING skin mods for these guns that are so well made they could be mistaken for skins that are in the game, yet for two random weapons you made it so you have to unlock some very specific skin that will allow you to see it. Is there some reason why thats the case?
Right-click DOOM Eternal in your Steam library, and choose "Manage" > "Browse local files". This will open File Explorer in DOOM Eternal's root directory, e.g. C:\Program Files (x86)\Steam\steamapps\common\DOOMEternal\.
Extract the zip's contents into this folder, and merge the "base" folder with the existing one when prompted. You should end up with "EternalModManager.exe" in the same folder as "DOOMEternalx64vk.exe".
Now, download some EternalModInjector mods as zip archives, and put the zip archive(s) into the "Mods" folder in your DOOM Eternal installation. (You don't have to extract them, just keep them as zip archives.)
Finally, open EternalModManager in DOOM Eternal's root directory, make sure that everything looks good, and click "Run mod injector" at the bottom-left. If this is the first time that you're installing mods, EternalModInjector will show you some information and credits - give it a light read, and press keys to continue until it loads mods.
You can enable/disable mods in EternalModManager, or just launch the game through Steam to reuse your previous selection.
For those who want to use the Heavy Cannon skin but doesn't have the Plaid skin to replace, here's how to move it to instead replace the default Heavy Cannon. I don't actually know how to mod Doom Eternal nor do I have any experience in coding, so this is just some rando-on-the-internet's scuffed way of modifying files.
Extract the zip file, then rename "gameresources_patch1" folder to just "gameresources".
Go to the "warehouse\art\weapons\heavycannon\skins\plaid" folder, and you would see a bunch of files inside it, then remove every instance of "_plaid" on the file names.
Move the files to "warehouse\art\weapons\heavycannon" folder, and remove the skins\plaid folders.
Go back to the "warehouse" folder and copy the "art" folder to the "gameresources" folder.
ZIP the "gameresources" and "warehouse" folder to one ZIP, such as by using Winrar, and name it however you like.
Run the EternalModManager again, then disable the old BloodLux Heavycannon mod and enable the new one with the new name.
Open Doom Eternal and you should see that the default Heavy Cannon skin has been replaced with the BloodLux Heavycannon.
thank you for these there amazing. wish tho you made black color on some of the weapons like the ballista more darker tho but still def my fav mods here.
Is anyone else having fps problems with weapon skin mods after update 6.4 ? I'm running RTX-3080 4k, ray trace on and my 120+fps are dropping to 15-30fps after installing weapon skin mods that were working great in v6.3 When I take them out of my Mods folder the 120+fps come right back. Very strange. And not just these skins, same thing with some of the weapon skins by Will Ryan. I'm confused ???
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- Download "EternalModInjector.zip".
- Right-click DOOM Eternal in your Steam library, and choose "Manage" > "Browse local files". This will open File Explorer in DOOM Eternal's root directory, e.g. C:\Program Files (x86)\Steam\steamapps\common\DOOMEternal\.
- Extract the zip's contents into this folder, and merge the "base" folder with the existing one when prompted. You should end up with "EternalModManager.exe" in the same folder as "DOOMEternalx64vk.exe".
- Now, download some EternalModInjector mods as zip archives, and put the zip archive(s) into the "Mods" folder in your DOOM Eternal installation. (You don't have to extract them, just keep them as zip archives.)
- Finally, open EternalModManager in DOOM Eternal's root directory, make sure that everything looks good, and click "Run mod injector" at the bottom-left.
You can enable/disable mods in EternalModManager, or just launch the game through Steam to reuse your previous selection.If this is the first time that you're installing mods, EternalModInjector will show you some information and credits - give it a light read, and press keys to continue until it loads mods.
I don't actually know how to mod Doom Eternal nor do I have any experience in coding, so this is just some rando-on-the-internet's scuffed way of modifying files.
Great Mod
Thanks
Here a 4k HDR gameplay with the mod