I think it's (overall) a good level! It definitely has it's flaws (too many tyrants, marauders, buff totems maybe), but it's still fun in some good way. The Slayer Gate is definitely worth a visit here, I think I had my most fun there. It's not over-the-top hard as some of the CBT levels we got recently but is still manageble.
Are the Archviles on the Slayer Gate supposed to be immune to hitscan weapons? My Precision Bolt and Ballista shots just goes through them for some reason. Also this Slayer Gate is way too long imo, it should've ended on the first Marauder wave.
EDIT After doing another attempt and clearing it the first time, the Archvile bug seems to be a weird bug that just happens on my previous attempt, and I still think that the Slayer Gate is too long and overstayed its welcome a little bit. Other than that however, great Master Level! All the encounters feel challenging and can feel unfair at times, but they are very doable after a bit of retries and knowing what enemies spawn where, when they spawn, and formulating strategies on how to beat them.
In terms of difficulty, I'd say this is a bit harder than Taras Nabad Master Level, and it took me around 60 minutes to complete, including the Slayer Gate. Also apparently the authors of this mod is a big fan of Tyrants and Cacodemons it seems, because I'm really seeing a lot of them on this level.
Encounters are awesomely crafted - the experience is absolute butt-kicking magic!
On a side-note: La bannière avec le "Made in France" m'a fait sourire, bande de gros chauvins :D Si un jour j'me mets à créer des mods, je manquerai pas de prendre contact sur discord ;)
Merci pour le retour! On fait pas que du modding sur The Den, il y a aussi du speedrun et d'autres jeux (et du playtest de nos futurs mods ;) ). On a un prochain ML qui arrive soon d'ailleurs!
Good mod, untill the arena where you get your plasma gun. I tried it 100 times and still couldn't find where the buff totem is. In community mods, you can not see the glow of the buff totem for some reason. It's really annoying.
If it is one of those ''fight them when they are buffed'' arenas, double Marauders alongside all of those demons is just way too much for that I'm afraid. Why not throw 6 archviles alongside them?
The totem in that arena is where the secret is. The hint is given by the door opening when you are nearby (no need to go all the way around and push the cube).
Thank you. I finished the level, it was really hard, but can be improved. I will just share my suggestions here.
1-) There are way too many Tyrants. Way too many. After killing 15 of them, it stops being fun. Not to mention the replays after dying and stuff.
2-) Rooms like where you get your blood punch and dash can be fun rooms as well. I think you should put more demons in there.
3-) Marauder in the final arena is not a good idea, at least in my opinion. I couldn't find enough space to set up my Ballista shots, because the arena is kind of weird. Marauder AI loves to freak out on arenas like that. I just used sticky bombs to kill him but, again, wasn't that fun.
Other than that, this was a great experience, thank you for doing this :)
Great ML. Very challenging. I luv ML's for the early levels... A couple of issues I ran across.
In the lava pit (entered thru the 3 giant doors) I get a softlock and the gate will not open to the next area/sentinel battery. I had to cheat to get past it. It just keeps spawning zombies. Is there a puzzle/new exit I'm missing ? I noticed you changed that in the previous battle for the first Sentinel Battery. Very cool.
A similar issue in the Slayer Gate. Several of the waves do not spawn. I had to use "Killai" to spawn the next wave. Just a heads up.
Keep up the great work. Maybe Hell on Earth next. Would luv to see an all new battle in the Demonic Citadel at the end. What an awesome room. Great for jump pads and hook nodes. Just a suggestion :)
Thanks for the feedback! For the lava pit, there are whiplashes spawning behind the lava falling (when you enter the arena on the right). I added more traversal nodes for them to be able to move in the arena but I think the last patch messed those up so they stay stuck in that area. That might be why you couldn't complete this arena, they are a little hard to spot.
I didn't know about that issue for the slayer gate, I'll look into it. (there's one wave that needs a prowler to be killed, that might be the reason?)
And for the next level, it's in progress but it's gonna be Mars Core, because I like that level a lot! And I was a little disapointed with the existing master levels for this map.
I'm not sure what to tell you if you have done that and have no other mod installed :( You're the only one with that issue so far, I'll keep that in the bugs for now and keep you updated if other users report that issue
Hey I solved the problem, I'm sorry for my misunderstanding. I initially forgot that 1 mod I have contains some Master Levels, including Exultia. I finally played it and it is an amazing level, congrats man.
21 comments
It definitely has it's flaws (too many tyrants, marauders, buff totems maybe), but it's still fun in some good way.
The Slayer Gate is definitely worth a visit here, I think I had my most fun there.
It's not over-the-top hard as some of the CBT levels we got recently but is still manageble.
And Payoyo did a great job with the new visuals!
7.5/10 IMO
Also this Slayer Gate is way too long imo, it should've ended on the first Marauder wave.
EDIT
After doing another attempt and clearing it the first time, the Archvile bug seems to be a weird bug that just happens on my previous attempt, and I still think that the Slayer Gate is too long and overstayed its welcome a little bit.
Other than that however, great Master Level! All the encounters feel challenging and can feel unfair at times, but they are very doable after a bit of retries and knowing what enemies spawn where, when they spawn, and formulating strategies on how to beat them.
In terms of difficulty, I'd say this is a bit harder than Taras Nabad Master Level, and it took me around 60 minutes to complete, including the Slayer Gate.
Also apparently the authors of this mod is a big fan of Tyrants and Cacodemons it seems, because I'm really seeing a lot of them on this level.
For those who are interested in playing this mod, I think learning the proper quickswitch combos and Sylar Lock-On Burst tech is essential to deal with the amount of Tyrants on this level.
If you're looking for Master Level mods that are easier than this one to start off with, then I recommend (sorted from relatively easiest to hardest) Konvaz's UAC Atlantica and Immora Master Levels, then proteh's Reclaimed Earth Master Level.
On a side-note: La bannière avec le "Made in France" m'a fait sourire, bande de gros chauvins :D Si un jour j'me mets à créer des mods, je manquerai pas de prendre contact sur discord ;)
If it is one of those ''fight them when they are buffed'' arenas, double Marauders alongside all of those demons is just way too much for that I'm afraid. Why not throw 6 archviles alongside them?
1-) There are way too many Tyrants. Way too many. After killing 15 of them, it stops being fun. Not to mention the replays after dying and stuff.
2-) Rooms like where you get your blood punch and dash can be fun rooms as well. I think you should put more demons in there.
3-) Marauder in the final arena is not a good idea, at least in my opinion. I couldn't find enough space to set up my Ballista shots, because the arena is kind of weird. Marauder AI loves to freak out on arenas like that. I just used sticky bombs to kill him but, again, wasn't that fun.
Other than that, this was a great experience, thank you for doing this :)
In the lava pit (entered thru the 3 giant doors) I get a softlock and the gate will not open to the next area/sentinel battery. I had to cheat to get past it. It just keeps spawning zombies. Is there a puzzle/new exit I'm missing ? I noticed you changed that in the previous battle for the first Sentinel Battery. Very cool.
A similar issue in the Slayer Gate. Several of the waves do not spawn. I had to use "Killai" to spawn the next wave. Just a heads up.
Keep up the great work. Maybe Hell on Earth next. Would luv to see an all new battle in the Demonic Citadel at the end. What an awesome room. Great for jump pads and hook nodes. Just a suggestion :)
For the lava pit, there are whiplashes spawning behind the lava falling (when you enter the arena on the right). I added more traversal nodes for them to be able to move in the arena but I think the last patch messed those up so they stay stuck in that area. That might be why you couldn't complete this arena, they are a little hard to spot.
I didn't know about that issue for the slayer gate, I'll look into it. (there's one wave that needs a prowler to be killed, that might be the reason?)
And for the next level, it's in progress but it's gonna be Mars Core, because I like that level a lot! And I was a little disapointed with the existing master levels for this map.