DOOM Eternal
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Konvaz

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27 comments

  1. LimEwat3r
    LimEwat3r
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    Do you think it is possible to make the dark lord still able to be damaged with his shield up as you could in earlier versions of the game? Seriously, whoever thought it was a good idea to make the dark lord unable to be damaged outside of his green lights should have his testicles ripped off. I miss being able to meathook above Davoth and send a bunch of rockets down on him. Id Software is making this boss less and less fun to fight with every update.
    1. iDestruction
      iDestruction
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      3 yrs later, I have ur answer, basically, he can't do it.

      6.66 made it IMPOSSIBLE to damage the dark lord outside of green light phase, meaning when he doesnt do green lights/staggered, he is INDESTRUCTIBLE.
  2. iloveyou4ever1998x
    iloveyou4ever1998x
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    So the game crash every time the Dark lord summon his wolf at the first phase, any fix for that?
  3. alonkill
    alonkill
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    You hiding your TAG2 mod because of the Plus version... wouldn't the plus version contradict this one? Because it also changes the dark lord.
    1. Konvaz
      Konvaz
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      I didn't make TAG2 Plus, and I didn't realize that the author made their own Dark Lord Rework in a recent update. I might look into what they did.
    2. alonkill
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      I'm just saying because people (like me) might want to have both a general TAG2 mod and your Dark Lord rework, both at the same time without overriding each other

      Also, what's even the difference between your rework and that mod's changes to it? Since it says in the docs that it's heavily based on yours
    3. Konvaz
      Konvaz
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      Oh wait you are referring to my TAG Rework Mod. Sorry lol. I removed it because I thought it was redundant since TAG2 Plus exists. I'll probably bring it back later since I've discovered a few bug/cheese fixes that I'd like to implement.

      I did play the Dark Lord in TAG2 Plus and it the only major differences is that the Dark Lord shoots projectiles that are similar to your own weapons (like rockets, precision bolts, stickies), he doesn't summon his wolves after stage 1, and there are no respawning Maykr Drones.
  4. TheKaffeeKatze
    TheKaffeeKatze
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    A great master level that puts everything you've learned to the test like a true final boss should. Great job since day one!
  5. theuntakenname
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    no offence, but lowering his health wasnt a good idea. if anything, you should increase his health so it takes at least 3 cycles with the hammer to take him out. also, the tyrant in the final wave should probably be added back. at the moment it just feels too easy to be the final boss fights master level. if anyones curious, the link to the version with the tyrant is here, although the changelog says the dark lords ai is slower than the latest versions. also theres no meathook point, which for me is a plus: https://www.nexusmods.com/doometernal/mods/419?tab=files&file_id=4076
    1. SithisLord
      SithisLord
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      I agree with this, would really love a version with 2x or 3x health, also needs way less vulnerable time, and more aggression overall. Master mod 2 ez on Ultra Nightmare.
    2. Konvaz
      Konvaz
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      I lowered the Dark Lord's health for two reasons:
      1: The Dark Lord's behavior does not change at all in any of his phases. To me at least, it was very boring to fight the Dark Lord the exact same way across all 5 phases so I wanted to speed up each phase. Increasing the Dark Lord's health would not really make him more difficult and only make the boss fight last longer. I also want this ML to favor replay value. IMO very long levels discourage me from replaying them.
      2: I want to take into consideration of people using Hammer tweak mods. The 2 GK/WP requirement is truly broken and I wouldn't shame someone who wants to use a more balanced Hammer when playing Master Level mods. I do not want the Dark Lord fight to last an excruciatingly long amount of time for someone just because they chose to use a Hammer that takes longer to recharge (or they chose to not use the Hammer at all).

      I removed the Tyrant in the final phase because a beta tester was constantly nagging me about how the final phase was way too artificially long and that I should focus more on the 1v1 aspect rather than adding too many supporting demons. I ended up giving the Dark Lord a speed boost in the final phase instead but I might have made it not fast enough to compensate.

      Granted, since you guys are telling me to buff the ML, I might bring back the Tyrant and revert the health back to normal. I'll just need to do some additional testing before I can drop an update.
    3. theuntakenname
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      i use a hammer rebalance mod which takes 6 headshots or 6 weakpoint breaks and i find it perfectly balanced with his full health and tyrant. i attempted to bring the ai from 3.4 into 3.3 and it seemed to work. ive completed it deathless a couple of times on nightmare and i found it brutal but still fair. which is perfect for a master level of the final boss.
  6. JetOff2098
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    do you plan to update the Master Level version with less spawns? 
  7. BrochachoYT
    BrochachoYT
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    Might I suggest a version that just removes him being able to heal?
  8. Meisenbach
    Meisenbach
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    Well, this mod gets an instant endorse from me! It's a shitload harder, but it's also fun and it feels more like a proper showdown with the second most powerful being in the universe besides you! I'd like to see him to combos and shield charges just a little more, but I hope you've made Hugo very proud!
  9. mattproto
    mattproto
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    v2 update is broken for me?
    he flashes green every time he attacks, I even tested it without any of my mods still broken.
    1. Konvaz
      Konvaz
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      That is meant to happen. The 6.0 update made it impossible to damage the Dark Lord outside of his green lights so I was forced to rework his behavior. One shot will not daze him though, as it now requires consecutive damage to get a daze. Generally three good shots on each green light combo will daze him.
    2. Ipwndurwife
      Ipwndurwife
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      Three good shots of what? Ever since the 2.0 update, I cannot seem to do any damage to the Dark Lord, no matter what weapon I use. If I do manage to do any damage at all, it's barely a sliver. This was a difficult, but doable, fight on Nightmare prior to the update but now I can't even hit him.
    3. Konvaz
      Konvaz
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      I need to update this mod for version 6.2. It is currently broken.
    4. Ipwndurwife
      Ipwndurwife
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      v2.1 confirmed working now, thanks for the quick update
  10. UrufMakkusu
    UrufMakkusu
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    Good ML, before i reached stone imps, nothing was hard, but when i reached its was hell on earth, just stone imps, nothing can stop me but that imps every time ruins my plan to destroy Dark Lord, btw good decision for stan him(i mean u should counter his 3 attack and u stan him) its really interesting for me, even during the battle, every time I forgot that the actual size of his sword is always larger than is it