DOOM Eternal

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proteh

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proteh

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31 comments

  1. SempfgurkeXP
    SempfgurkeXP
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    well, the mod got updates a few days ago, but i still start in uac atlanta with blindness effect

    would be great if you could update this, i never had the chance to try this mod out, but i saw it by underthemayo and it looked really cool
    1. bromar1
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      I see updated Nov 1 2021 not 2022. 
    2. SempfgurkeXP
      SempfgurkeXP
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      oh bruh your right
      anyways, would be great if it could be updated
  2. ashansharov
    ashansharov
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    Hey Proteh, thank you for creating horde maps.
    I tried to play this mod recently, but the 6.66 rev2 patch broke this mod completely, unfortunately.
    Is there any chance you could update the mod for the latest patch? The community would be grateful to play it once again.
  3. EstratosVarios
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    Thanks for this mod guys. This really tests your skill. Feels like a complete DLC, for free. You do this impressive work even without official modding support, what marvels would you do if you had official modding support?

    PS. After update 6.66 rev1, the mod doesn't appear as Trial of the Dark lord in the Main menu but just as Ancient Gods 1. Likewise, the load screens are the standard DLC load screens. You might want to look into that.
  4. sunjay97
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    Love you and your mods <3 please update randomzier for 6.66 I love that s#*! and i love you thank you so much for phenomenal mods
  5. cinredsdude
    cinredsdude
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    Very nais mod
  6. SamJaa
    SamJaa
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    The actual arena this mod takes place in is downright terrible, and makes it basically impossible. You should not be fighting an endless horde of giant demons on a platform the size of a bathroom with half a dozen different corners to get stuck in. It sucks that such an otherwise impressive mod has to be ruined by such a ridiculously poorly made map.
    1. ModMadder
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      It's not poorly made, and he didn't make it, it's the Holt Slayer gate. This arena is not designed for a ton of enemies at once.
  7. friedeggscat
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    so first off, i havent played;-;, i tried to play this and all of the terrain on uac atlantica is just black, im assuming im supposed to be teleported to an arena and im not, and the level just starts as normal except i cant see anything, its likely me messing stuff up with something in the installation process because every mod i download has a problem with working right, im sorry if this is a review page but im sad becuase its like this;-;
    if somebody could tell me why its happening then plz tell me.
    1. FRANKOs010102
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      Same thing is happening to me... Needs an update I guess.
    2. jonissues
      jonissues
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      same thing here too, I dont know if it just needs an update or we need to do something else now to get it to work...
    3. ModMadder
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      Try it now, it did that to me before but it works with the latest version. 
  8. friedeggscat
    friedeggscat
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    0/10, the doom hunter started twerking on my courpse, any mod where that happens, is sad;-;
  9. bishloaf
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    This mod starts off really strong. Lots of unique fights, fights that have fun gimmicks, fights that will teach you new things about the arenas you’re playing in.

    About halfway through, basically by the time you get to the Trial of Maligog, I can tell the author was suffering from burn out, and just wanted to get the mod out. Interesting enemy variety is basically thrown to the wayside in favor of wave after wave of heavy disruptors, like Barons, Tyrants, Archviles, Marauders, and Pinkies. Not to mention the ‘Invasion Mode’ fights, which force you to kill the same demon 3 times… In this section, the author takes the ‘skyrim approach’ as I would say, which means that the arena is just flooded with all of the tankiest heavy hitters the game has to offer, with no thought at all towards how the player would be expected to navigate arounds these enemies. The inclusion of Samur in one arena is pretty interesting but he mostly serves as a meathook platform

    The mod starts off incredible, with some unique mechanics that I wish we could have seen in the base game, but then the mid-end game basically tosses these ideas in the bin in favor of packing the arena shoulder to shoulder with bullet sponges. I had a lot of fun at first, but I’m so tired of using the same high dps combo over and over. At a certain point, this mod becomes more about luck than it is about skill.

    If iD changed the CG Shield to only work with damage done to the front, I’m convinced the late game would be practically impossible save for people who live this game day and night.
  10. massiminob
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    (original post deleted) - I Initially thought I had a bug when I started w/ just a shotgun. But, it looks like that's the way it's supposed to be, as you get weapons by progressing through rounds.