Experience the most challenging and engaging combat in DOOM Eternal, new mechanics, enemy variants, meathook platforming, AI Invasions, and much more in Horde Mode: Trial of The Dark Lord, a fan-made prequel expansion to DOOM Eternal - The Ancient Gods Part Two.
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Project Director: proteh Scripting: proteh Encounter design: proteh, Solart Other: Durandal, for the "Less Bullshit Waveblasts" and "Consistent Marauder Faltering" mods included in this mod.
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Changelogs
Version 1.52
Updated for DOOM Eternal pc-mod-preview branch.
Version 1.51
Updated for DOOM Eternal v6.66
Version 1.50
Fix for Marauder crashing the game.
Version 1.49
Updated broken custom strings for DOOM Eternal 6.4
Updated broken custom strings for DOOM Eternal 6.4
Version 1.48
Fixes bug with modified waveblasts and marauder shield behaviors not working as intended.
Version 1.47
Updated for game update 6.2
Version 1.46
Fixed nerfed waveblasts and marauder shield friendly fire not working as intended.
Custom strings updated to the new format. (reduces mod file size from 23mb to 2mb)
Added custom Meathook music replacement (adds metal choir to the original track)
Version 1.45
Updated for game update 6.1
Version 1.44
Custom strings updated for game patch 5.1
Version 1.43
Fixes buff totem notifications not showing up.
Fixes credits not showing at the end.
Version 1.42
Final Stage mini-boss vitals removed from the HUD.
Removed Precision Bolt resistance against possessed Blood Maykrs.
Version 1.41
Fixes spirits not working.
Fixes invader demons not having their outlines.
Version 1.4
Updated for game update 5.0
Version 1.3
Jellyfish platforms encounter survival timer reduced from 120 to 75 seconds.
Falling in the jellyfish platforms encounter no longer kills the player, does 75 damage instead (can be blocked using Chaingun Shield)
Removed 1 maintained Cacodemon from the jellyfish platforms encounter (now there's 5 instead of 6)
Cacodemons in the jellyfish platforms encounter can no longer be chainsawed even with 3 gas pips.
The mega health in the jellyfish platforms encounter no longer respawns after being picked up.
Invader summons cooldown increased for the invasion encounter in The Final Stage.
Version 1.2
Fixes loot block remaining active after dying while being loot blocked during the invasion in the Final Stage.
Fixes the invader Pain Elemental being vulnerable to chainsaw.
Fixes soft lock in the first mission of the Final Stage when skipping the first encounter in the hallway.
Miniboss and final boss health values reduced.
Version 1
First public release.
Horde Mode: Trial of The Dark Lord
Experience the most challenging and engaging combat in DOOM Eternal, new mechanics, enemy variants, meathook platforming, AI Invasions, and much more in Horde Mode: Trial of The Dark Lord, a fan-made prequel expansion to DOOM Eternal - The Ancient Gods Part Two.
How to play:
You must purchase The Ancient Gods: Part One expansion for DOOM Eternal to be able to play this mod. The mod will replace the DLC campaign and can be accessed via the main menu.
Important information:
It is recommended that the mod is played with the game set to the English language, as some custom text may not appear correctly otherwise.
This mod utilizes objectives, objective markers, and HUD notifications to show important POIs and information, so please enable those in the game’s options menu.
Installation instructions:
The legacy version of this mod has been discontinued. To continue playing this mod, you must opt-in to the official pc-mod-preview branch of DOOM Eternal on Steam and install this mod using the official mod browser.