I really love how this mod makes Microwave Beam feel, but I'm not sure I like how quickly it kills Spirits. Would there be a way to preserve the vanilla length of killing a Spirit while still having the rest of the mod's changes?
Whether there is a chance to make a dual microwave lock, someone shows this in the video https://www.youtube.com/watch?v=vcjhcsxb38s (at the first minute)
That guy's video is no longer public https://rr5---sn-5hne6nz6.googlevideo.com/videoplayback?expire=1704805087&ei=f-6cZan5MoG5vdIP3NqjgAU&ip=34.253.27.89&id=o-AMD2X0ZRAexueUEyuiRE_GL5rzaZSkI6K5c9Tr2K8Y6J&itag=22&source=youtube&requiressl=yes&xpc=EgVo2aDSNQ%3D%3D&vprv=1&mime=video%2Fmp4&cnr=14&ratebypass=yes&dur=129.706&lmt=1638294910556515&fexp=24007246&c=ANDROID_TV&txp=5432434&sparams=expire%2Cei%2Cip%2Cid%2Citag%2Csource%2Crequiressl%2Cxpc%2Cvprv%2Cmime%2Ccnr%2Cratebypass%2Cdur%2Clmt&sig=AJfQdSswRQIgUz5NY85ybLXi3BrFe8YDxacxipdBMwepn5HZ-z1NAksCIQCEBa6t6i0tJ793BUmOHCjj7kAV9WufAT-KtGGmuZiKug%3D%3D&redirect_counter=1&cm2rm=sn-q0cee7e&req_id=88f8231ee021a3ee&cms_redirect=yes&mh=in&mip=169.150.196.110&mm=34&mn=sn-5hne6nz6&ms=ltu&mt=1704783149&mv=m&mvi=5&pl=24&lsparams=mh,mip,mm,mn,ms,mv,mvi,pl&lsig=AAO5W4owRAIgbUzMsxGs61-kN0G-s8dDBWY8ypqPrFcnFiyOy6NdLwkCIEMRzNTqMupxAPqO-qRwfJil-Uz814vwTNX_afhHS41p
It looks like the file used on the video simply copied one line from the Rocket Launcher Lock-On Burst Mastery so I can probably do it, but if you look closely at the video, while the Beam does lock to both targets, the second Imp doesn't get damaged until the first Imp died, so I don't think it would do anything meaningful.
I use the Microwave Beam a lot. Super cool weapon. Very cool mod but a little too powerful for me. What numbers/files would I need to change to make time-to-kill and ammo consumption about 60% of vanilla? Luv the rest of the changes you made.
For the base damage and damage scaling, you go to gameresources_patch1\generated\decls\damage\damage\firearm\plasma_rifle_secondary_microwave.decl The values you are looking for here are maxDamage, minDamage, and damageScalar.
For the fire rate, you go to gameresources_patch1\generated\decls\weapon\weapon\player\plasma_rifle_secondary_microwave.decl, and you are looking for firingInterval value.
The default values for maxDamage, minDamage, and damageScalar from the vanilla game are in this file, while firingInterval's default value is 50. Mess around with the values and test them ingame to see where you're comfortable with.
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https://www.youtube.com/watch?v=vcjhcsxb38s (at the first minute)
https://rr5---sn-5hne6nz6.googlevideo.com/videoplayback?expire=1704805087&ei=f-6cZan5MoG5vdIP3NqjgAU&ip=34.253.27.89&id=o-AMD2X0ZRAexueUEyuiRE_GL5rzaZSkI6K5c9Tr2K8Y6J&itag=22&source=youtube&requiressl=yes&xpc=EgVo2aDSNQ%3D%3D&vprv=1&mime=video%2Fmp4&cnr=14&ratebypass=yes&dur=129.706&lmt=1638294910556515&fexp=24007246&c=ANDROID_TV&txp=5432434&sparams=expire%2Cei%2Cip%2Cid%2Citag%2Csource%2Crequiressl%2Cxpc%2Cvprv%2Cmime%2Ccnr%2Cratebypass%2Cdur%2Clmt&sig=AJfQdSswRQIgUz5NY85ybLXi3BrFe8YDxacxipdBMwepn5HZ-z1NAksCIQCEBa6t6i0tJ793BUmOHCjj7kAV9WufAT-KtGGmuZiKug%3D%3D&redirect_counter=1&cm2rm=sn-q0cee7e&req_id=88f8231ee021a3ee&cms_redirect=yes&mh=in&mip=169.150.196.110&mm=34&mn=sn-5hne6nz6&ms=ltu&mt=1704783149&mv=m&mvi=5&pl=24&lsparams=mh,mip,mm,mn,ms,mv,mvi,pl&lsig=AAO5W4owRAIgbUzMsxGs61-kN0G-s8dDBWY8ypqPrFcnFiyOy6NdLwkCIEMRzNTqMupxAPqO-qRwfJil-Uz814vwTNX_afhHS41p
https://drive.google.com/file/d/1W-e86O6PWHwNPV4Um_mQ1w6QIffHF5WJ/view?usp=sharing
https://www.youtube.com/@DOOMGUYBOT
The values you are looking for here are maxDamage, minDamage, and damageScalar.
For the fire rate, you go to gameresources_patch1\generated\decls\weapon\weapon\player\plasma_rifle_secondary_microwave.decl, and you are looking for firingInterval value.
The default values for maxDamage, minDamage, and damageScalar from the vanilla game are in this file, while firingInterval's default value is 50.
Mess around with the values and test them ingame to see where you're comfortable with.