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Saleem

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Nayrham

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3 comments

  1. morami1212
    morami1212
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    • 0 kudos
    Great level. not having custom AI means no crashes.
    very well balanced. arenas dont drag, fights feel fair. sometimes the makyr drones make arenas too easy
  2. Ratentaisou
    Ratentaisou
    • member
    • 4 kudos
    Another masterpiece of a Master Level! Just like The Holt Master Level from the same author, the encounters are all challenging while still being fair, and are just the perfect length to keep the adrenalines pumping without overstaying their welcome.

    In terms of difficulty comparison, I'd say this is one level harder than official Taras Nabad Master Level, and it took me around 60-70 minutes to complete for the first time, including the Slayer Gate and the optional extra Gore Nest encounter at the end.

    Some inputs and bug reports:

    • I got softlocked by infinitely spawning fodders on the big circle arena (the one where in the Taras Nabad official Master Level has double Tyrants and Marauders) and had to use killai command there.
    • The portals on the Posessed Baron encounter right before the Crucible Forge seems to have their hitboxes be too large, I entered the portal multiple times accidentally when I'm just trying to walk on the upper middle path, leading to some unintended disorientation.
    • Killing the final Archvile on the extra Gore Nest encounter would insta-kill every remaining AI shortly after, which is simply too abrupt of an end in the sense that remaining AI shouldn't be instakilled.
    • The Slayer Gate could use a bit of DLC enemies to make it more distinct than the Slayer Gate of the base game. It's definitely different and more difficult to be sure, but the enemy lineup being almost the exact same (as in, what demons are in it rather than how many they are) means that it doesn't feel too "different".
    For these last two though, I doubt the original mod author would read it or the mod uploader would tweak it.
  3. R2ch0
    R2ch0
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    • 0 kudos
    Neat Lvl.