great level insanely well balanced with lots of fodders and not that many closed spaces and room to run around and fight it's just a nice mod good job man well done
Another masterpiece Master Level! Just like Cultist Base Master Level from the same author,The encounters are all very challenging but it never felt straight up unfair, and they are all just the perfect length to not overstay their welcome. The custom encounter hazards are just amazing, and combined with the level's encounter design really sets the mod apart from the game's official Super Gore Nest Master Level.
That custom final boss was also really fun, though to be honest I'm not exactly a fan of making it a waiting game at the start. It sort of gives me PTSD of the auto-scroller part of the Samur Maykr boss fight from the base game.
That Slayer Gate though, damn! It gave me the same feeling of playing The Holt Slayer Gate from the base game for the first time. The Slayer Gate is super tough but not impossible and still feel somewhat fair, with the exception of ONE wave (the third one) which felt very "instant death"-esque and I'm just not a fan of. If you can clear that wave then you'd be able to clear the following waves, just don't choke and you'd be fine. ※ FYI the Slayer Gate isn't the second image of this mod page, which did scare me at first but thankfully that's instead one of the Skill Issue Encounters.
For some reason I just couldn't trigger the first and third Skill Issue Encounter Gore Nest to spawn, even by coming back to its location right after clearing the encounter around it. I did manage to trigger the second one (the fifth image of this mod page) on my second playthrough of the level, though I couldn't complete it. I did some few tries, but then remembering that I'd have to do the Slayer Gate after the level's final boss fight made me gave up on it.
Some bug reports:
On the first Marauder encounter, it seems that sometimes a fodder can spawn out of the encounter's barrier and softlocked me from progressing. Using killai command thankfully fixes it.
On the first Super Gore Nest (the thing itself) encounter before inserting the yellow gore key, a Cursed Prowler can teleport out of the encounter's barrier. Again, using killai command thankfully fixes it.
The level sort of tanks my performance a bit especially on the aforementioned encounter and the final boss encounter, though it seems to be caused by the amount of demons present on the level's already highly detailed level design.
Anyways, very great Master Level and would recommend for people who have cleared their fair share of Master Level mods. In terms of difficulty comparison, this level is around 2 levels harder than the official Taras Nabad Master Level, or 3 if we account for the Slayer Gate. The level itself takes around 60 minutes to clear, while the Slayer Gate can take around an additional 30 to 60 minutes depending on your restart count, totaling to 90-120 minutes.
6 comments
it's just a nice mod good job man well done
The custom encounter hazards are just amazing, and combined with the level's encounter design really sets the mod apart from the game's official Super Gore Nest Master Level.
That custom final boss was also really fun, though to be honest I'm not exactly a fan of making it a waiting game at the start. It sort of gives me PTSD of the auto-scroller part of the Samur Maykr boss fight from the base game.
That Slayer Gate though, damn! It gave me the same feeling of playing The Holt Slayer Gate from the base game for the first time.
The Slayer Gate is super tough but not impossible and still feel somewhat fair, with the exception of ONE wave (the third one) which felt very "instant death"-esque and I'm just not a fan of.
If you can clear that wave then you'd be able to clear the following waves, just don't choke and you'd be fine.
※ FYI the Slayer Gate isn't the second image of this mod page, which did scare me at first but thankfully that's instead one of the Skill Issue Encounters.
For some reason I just couldn't trigger the first and third Skill Issue Encounter Gore Nest to spawn, even by coming back to its location right after clearing the encounter around it.
I did manage to trigger the second one (the fifth image of this mod page) on my second playthrough of the level, though I couldn't complete it.
I did some few tries, but then remembering that I'd have to do the Slayer Gate after the level's final boss fight made me gave up on it.
Some bug reports:
Using killai command thankfully fixes it.
Again, using killai command thankfully fixes it.
Anyways, very great Master Level and would recommend for people who have cleared their fair share of Master Level mods.
In terms of difficulty comparison, this level is around 2 levels harder than the official Taras Nabad Master Level, or 3 if we account for the Slayer Gate.
The level itself takes around 60 minutes to clear, while the Slayer Gate can take around an additional 30 to 60 minutes depending on your restart count, totaling to 90-120 minutes.