I tried messaging you on discord but it wasn't working for some reason. There is an issue with the first proper arena in the barge... after you break the buff totems and the fog de-spawns you get a checkpoint but that checkpoint upon load crashed 5/5 times. The checkpoint name is "cp_02x_mid_fight_barge_arena". Also, you should remove the intro cut scene I have the logic entity file you need to inject for that to work if you want it. Also, also, are you supposed to spawn with the crucible out?
EDIT: However, for some reason when i went back and tried again on another new save file a second time it didn't crash... even tho it was consistent the first time and I'm not injecting anything else and i don't have an overrides folder... weird.
yeah idk, I went through the level myself now and the only crash that happened was the normal one when the game is overloaded, never crashed afterwards, maybe you did something weird in the earlier arenas which caused that fight to be forever broken or something (but I highly doubt it cause the ship is so linear). I plan on modifying the intro eventually so I didn't think of removing it but I guess I should for now, no need to send me anything, I just removed it from the .entities directly.
Originally I didn't plan for the player to spawn with the Crucible out but I'll keep it that way because I wanna put various Crucible charges throughout the level and you spawning with it helps you remember you have it (at least it helps me lol)
What section are you talking about in particular that feels annoying?
Also whenever I update the mod I already know I'll nerf the final arena by giving players a lot more time to kill the Behemoth before the next wave begins (only the balanced version ofc). All the parts before that arena can be breezed through with the right weapons/strategy, so if it feels annoying at first it probably won't feel like that after playing a few times
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EDIT: However, for some reason when i went back and tried again on another new save file a second time it didn't crash... even tho it was consistent the first time and I'm not injecting anything else and i don't have an overrides folder... weird.
Originally I didn't plan for the player to spawn with the Crucible out but I'll keep it that way because I wanna put various Crucible charges throughout the level and you spawning with it helps you remember you have it (at least it helps me lol)
However, I think you added too many monsters in such a tight space. (even in a balance patch)
I can fight them. But It's a bit annoying.
Also whenever I update the mod I already know I'll nerf the final arena by giving players a lot more time to kill the Behemoth before the next wave begins (only the balanced version ofc). All the parts before that arena can be breezed through with the right weapons/strategy, so if it feels annoying at first it probably won't feel like that after playing a few times
Looks very interesting.
Ton of cool encounter ideas and good presentation. Excited to play the finished map.