DOOM Eternal
0 of 0

File information

Last updated

Original upload

Created by

Konvaz

Uploaded by

Konvaz

Virus scan

Safe to use

About this mod

Horde Mode mod for the BATTLEMODE map, Torment. Start from a new save in any campaign.

Requirements
Permissions and credits
Mirrors
Changelogs
For Update 6.66 Rev 2

Information on how to use and create mods are in the DOOM Eternal Modding Wiki: https://wiki.eternalmods.com/

This mod pulls assets from various resources, which may cause mod conflicts.
To prevent bugs/crashes, you should only have ONE LEVEL MOD installed at a time.
If you are still experiencing issues, you may also need to minimize any amount of excess mods.


To save files space, the custom demon skins replace various skins for BATTLEMODE demons.
Be wary if you are using any mod that brings a BATTLEMODE demon skin into single player.


Supported Languages: English, Simplified Chinese, and Russian
(Simplified Chinese text by ^9K.CNCstar | Russian Text by Ommfe)
Playing this mod with unsupported languages will cause all its added/modified text to remain in English.


-------------------------------------------------------------------------------------------------
- In this mod, you fight waves of demons in a round-based system.
- You start with only the Mastered Combat Shotgun, but at the end of each round, you get to choose your next weapon.
- Loading a checkpoint will clear your arsenal so you can choose a different weapon build if you feel like your current one is not optimal.
- Throughout the entire run, you are NOT immune to explosive barrel damage. Explosive barrels continue to spawn as the rounds progress.

For each round, you get two choices for how intense you want the demon spawns:
Light Intensity: For players who are not fond of modded levels or master levels, but still want a challenge. Its difficulty is around that of the base DLC campaigns.
Heavy Intensity: For veteran players who enjoy higher-level content. Its difficulty is around that of the post-launch official master levels.

Custom Demons Present:
Frenzy Knight - Created by Kaiser_will & Konvaz - Textures by Will Ryan

Blood Prowler - Created by Omi, Konvaz, Kaiser_will & Velser
Gemstone Gargoyle - Created by Velser& Konvaz - Textures by rocker409
Behemoth - Created by Velser - Rune Tattoos by Emerson Tung

Codex entries for these custom demons will be unlocked when they are first introduced.
Be sure to read them if you are not familiar with the new enemies.

Known Issues:
- Exploding barrels may freeze in place for a second after being spawned.
- Loading a checkpoint after acquiring the Rocket Launcher and re-acquiring the weapon will cause the weapon to not have any of its weapon mods equipped. I have no idea why this only occurs to the Rocket Launcher and not the other weapons.
- Some hazard sounds may indefinitely persist.
- The Blood Prowler may not have its AI loaded properly and not move at all. If you encounter this bug, try to uninstall any excess mods that you may think will conflict.
- This mod has you stay in one arena for a long period of time, so there is a chance of the game crashing midway through.





There are two secret encounters hidden in the map. One can be unlocked before the first round and the other can be unlocked after the final round (when the Endless Randomizer switches show up).