DOOM Eternal
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FlavorfulGecko5

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FlavorfulGecko5

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About this mod

Turns your rocket launcher into a Dinner Blaster by replacing rocket projectiles with hamburgers.

Permissions and credits
Mirrors
Changelogs
Mod Status - Fully functional on the latest version of DOOM Eternal (Update 6.66 Rev. 2)

Description
This is a model swap mod that attaches hamburgers to all rocket launcher projectiles. It is inspired by the 2008 cinematic masterpiece of a Zelda CDI Youtube Poop by the same name.

Compatibility
The custom model replaces warehouse.resources/art/podiums/mullet_slayer_familyphoto_a.lwo
Any other mod that replaces this model will be incompatible with this one.

You will also likely experience compatibility issues with any other mod that attempts to modify rocket projectile particle/smoke/fire effects, or the rocket launcher firing sound effects. For advanced users, I suggest experimenting with the load priorities of the mods you're using to achieve a satisfactory degree of compatibility.


Known Issues:
1. In Horde Mode, primary firing with lock-on-burst equipped may cause your DINNER projectiles to have the rocket launcher fire trail fx attached to them, despite my mod removing these effects. Swapping to remote detonate, then back to lock-on-burst, seems to fix this.
2. The custom rocket launcher firing sound effects appear to cut off when a rocket projectile explodes.


Shoutouts
This was the first mod I've ever made, for any video game. I have to give a huge shoutout to SamPT for guiding me through and helping me learn about the model-swapping process, and for providing me with an unreleased rocket model-swap mod that I could use as a template and further refine.