This page was last updated on 07 April 2025, 5:18PM
Changelogs
Version 0.5
Updated 30.06.2024: - Small fix - added Frag, Decoy and Siphon grenades at the start to fix bug, when new equipment has empty pick up animation, if grenade it uses (out of mentioned 3) isn't picked yet.
Updated 02.07.2024: - Changed and made work Emp grenade as plasma stun with electrical stun effect (both practical and visual). It still relies on original damage plasma_stun decl, though. - Boost Pack, Shield Wall, Personal Teleporter and Tesla Rocket can be picked after picked already and increase amount of charges like other equipment. - Boost Pack decl was changed to boost_pack_1 to avoid overlap with MP decl. If you already has boost pack from previous version use removeinventoryitem abilities/boost_pack to prevent freeze from using equipment.
Updated 05.07.2024: - Added actual Radiation grenade with radiation damage/AoE effect. Previous radiation grenade turned into BFG grenade. - Increased boost pack and radiation grenade pickups sizes. - Added small light fx to all pickups. - Added focusattack SloWMo to supported equipment. - Added highlights to emp, slicer, shield wall, health/ammo dispensers, boost pack, teleporter, tesla rocket
Updated 06.07.2024: - Fixed radiation grenade new stats not applying - Reduced damage for new equipment - Resorted how equipment is placed (now there are passive, damage dealing, special) - Cleaned some stuff
Updated 07.07.2024: - Some code fixes/cleaning.
Updated 09.07.2024: - Added colored highlights to Striker, Radiation, BFG, Threat pulse grenades. Huge thanks to Telapoopy for help as always!
Updated 22.07.2024 - Changed and nerfed Proximity mine, Slicer and Striker grenades. - Added knock back/up effect to preset for Proximity Mine and Slicer - Nerfed boost pack/latheral thrusters - Fixed minor code mistake, which lead to major problem. If you picked thrown C4, please remove it and readd to your inventory.