About this mod
These assets include 1 unused grenade from SP, 6 equipment items from MP (including boost pack), 3 equipment items from SnapMap and 1 new BFG grenade.
- Requirements
- Permissions and credits
- Changelogs
- Donations
This is Beta version of this assets mod.
Put .zip to mods folder. ReadMe also there.
All assets from this mod are free to use - just include my ReadMe file in your work, if you'll use these assets (for working equipment) and please keep new equipment based on it free to use in the future. With that said, equipment, which isn't working in this mod (like teleporter) doesn't require ReadMe or free to use condition and you allowed to do whatever you want with it without any conditions.To make it more handy I included 1st UAC/Intro map with all working/not working equipment (with pickups) and separate file with required entities only.
Implemented:
- Striker grenade - seeks 1 target and deals a lot of damage to it only.
- Emp grenade - works in AoE and stuns enemies akin to Plasma Stun.
- Kinetic Mine/Slicer - mine, which seeks target and deals AoE damage.
- Proximity mine - C4 mine, which triggers when enemy nearby. AoE damage.
- Threat pulse throwable - highlights all enemies.
- Shield Wall classic - wall protects from damage and stops enemies - works for 20 seconds, but less, when damaged.
- Health dispenser - spawns small health item.
- Ammo dispenser - spawns 1 chainsaw fuel ammo equal to 1 fuel.
- Boost pack/Latheral Thrusters - adds stronger jump.
- Radiation grenade - deals AoE damage over time after explosion - has unique effect.
- BFG grenade - BFG effects, including small BFG AoE with strong damage. Has longest delay before explosion.
Not working, but changed few things:
1. Personal teleporter - can't activate it, if Equipmet QUICKSLOTGROUP is changed to NONE. Also was unable to make it account Gravity. Added container and projectile.
2. Tesla Rocket - code is too hard for me to even understand, if it's fixable. There are few projectiles in use and also 2 weapon decls, which aren't supported by default in SP. Requires model of projectile to be placed on a map. Was also forced to remove projectile for visual part, since game didn't see damage decl attached. Added container and projectile.
3. Demon control grenade - not working. Added container and projectile
Working, but not implemented:
1. focusattack/equipment - SlowMo equipment with adrenaline syringe. Works, has unique animation, but effect is infinite and I don't know how to fix it.
https://drive.google.com/file/d/1d5p5FzMqxt3QPpR2hgVaOU9hb_dfoFfn/view?usp=drive_link
Big thanks to:
- Telapoopy
- T0y0ta
- Zwip-Zwap Zapony
- Vanquish
==============================
Installation of ModLoader
- Download "DoomModLoader.zip" from https://github.com/ZwipZwapZapony/DOOMModLoader/releases/tag/v0.3
- Extract ModLoader.exe and mods folder to Doom 2016 Main Folder (one where DOOMx64.exe is)
Alternatively install DoomLauncher: https://github.com/brunoanc/DOOMLauncher
I also recommend to visit Doom 2016+ Modding Discord:
https://discord.gg/ymRvQaU
==============================
Updated 22.07.2024
- Changed and nerfed Proximity mine, Slicer and Striker grenades.
- Added knock back/up effect to preset for Proximity Mine and Slicer
- Nerfed boost pack/latheral thrusters
- Fixed minor code mistake, which lead to major problem. If you picked thrown C4, please remove it and readd to your inventory.
Updated 09.07.2024:
- Added colored highlights to Striker, Radiation, BFG, Threat pulse grenades. Huge thanks to Telapoopy for help as always!
Updated 07.07.2024:
- Some code fixes/cleaning.