File information

Last updated

Original upload

Created by

G665

Uploaded by

G665

Virus scan

Safe to use

Tags for this mod

8 comments

  1. organichand
    organichand
    • premium
    • 2 kudos
    1. The new enemies glory kill is never highlighted (even base game spectre has glory kill highlight). So I have to guess between hard falter and glory kill stagger and it is too f*#@ing annoying with the invisible enemies because it is never what I want it to be and they just come hit me after getting out of stagger simply because the stagger on them isnt highlighted. I died over 100 times because of this retarded bullshit.
    2. Stone imps can only be taken out by grenades or chainsaw which are very limited, no other weapon works on them. Not even full auto (https://www.nexusmods.com/doom/mods/19). Yet the level throws a lot of stone imps at high intensity encounters with big enemies. Their attacks look like they are ice imps so I thought they are different from stone imps and a different strategy must be used to take them down, but through the mod files I found out they are stone imps. And stone imp strats dont work on them either. And their attacks blur your vision and slow you down while no weapon other than chainsaw and grenades can kill them.
    3. The green summoner, is overpowered and heavily unbalanced with the bouncing ball attack. I dodged it for a reason, not for that thing to bounce off the wall and come straight to me even though I am very far from it and evaded it. And shooting s#*! at it never works because all kinds of summoners keep teleporting when i start shooting them and they attack from cover and their attacks penatrate walls so i cant even see where they are, and this level spams too much s#*! at me I dont even know what I am looking at. This was completely fine in doom eternal since the movement was fast and meathook and also every enemy was clearly distinguishable from every other enemy, this mod is unbalanced as shit.
    4. The codex isnt updated with the new demons. So I sometimes dont even know if I am fighting a new demon or a base game and in the middle of battle I am not going to look if it has a slightly different coloured body part.
    5. In the yellow skull arena I got no space to move around just because of so much demons in close quarters and I keep getting stun locked to death by stone imps while every other demon shoots s#*! at me.


    In short, this is heavily unbalanced garbage level that keeps spamming demons at you to the point you cant see every demon infront of you and you get stun locked to death.
    1. ElderMoloch
      ElderMoloch
      • member
      • 1 kudos
      1. Unfortunately, we don't know for now is it possible to add highlights to new enemies or not. Currently we can't do it.
      Base game Pinky Spectre doesn't have highlights for GKs and can't be GKed at all apart from Chainsaw/Berserk cases.
      2. Albino imps may be a bit tanky, but I remember to be able to kill them with different weapons (or mods).
      3. I personally didn't have issues with Harverster, apart from it being very tanky.
      If you feel like you don't have enough movement try movement speed mods and Dash one, if you want.
      4. Don't remember regarding codex in this mod, but probably all unique enemies have one in original T0y0ta's assets. There are no for same versions (buffed, invisible), though - only one per version, which is fine. Most new enemies are not slightly differently coloured: Chaingunner has clear yellow shield, Toxic Caco is green, Albino Imp is white/grey and Harverster is unique in appearance. Buffed enemies have red aura. Spectre versions have invisiblity effect.
  2. whiskicola
    whiskicola
    • member
    • 0 kudos
    More MLs please! :-)
    1. G665
      G665
      • member
      • 0 kudos
      Will do!
    2. whiskicola
      whiskicola
      • member
      • 0 kudos
      Tell me why DOOM doesn't work with mods? even with those with which the game was launched before. just a black screen.
    3. G665
      G665
      • member
      • 0 kudos
      Because of the new update. You can downgrade your version to the previous one in Steam to use Doom Legacy or you can play without it and launch the Mod Loader just once to create a patch and launch the game in Steam afterwards.

      Sadly some mods that require Doom Legacy can´t be launched with the newest update of DOOM. If you need tutorial on downgrade let me know.
    4. whiskicola
      whiskicola
      • member
      • 0 kudos
      🥳
  3. blackboardPig
    blackboardPig
    • member
    • 0 kudos
    I am glad to see someone willing to create a new map module for DOOM now, so please create more map modules. (^_^)