The DOOM 2016 Vortex extension will install this mod correctly. You can enable the Mod Manager Download button. The extension installs DOOMModLoader for the user.
Also, the stable update to Legacy Mod is here: DoomLegacyMod
What value should be modified so that the demon corpses remain with Ragdoll physics activated for 2 minutes? With the mod they currently only last 1 minute.
Love this mod to death. Always have and always will. It's so fun being able to see the remains of everything after finishing an arena. One thing I noticed was that sometimes arenas would take longer to spawn the next wave, or sometimes not spawn it at all, but it's not too consistent and isn't much of an issue to me. Not gonna be complaining about having to kill more demons after loading checkpoint lol
What if I'm using the new GOG edition of this game? The Steam instructions don't apply? Do I need to create a shortcut in a special way some other method or just ignore those steps?
Hey there, I think I've come across a bug. In the 5th level, Argent Tower (the one where you get the double jump thrust boots), the first rune trial in that level for the Ammo Boost rune, near the thrust boots, has an issue.
I would consistently get 24-25 enemies spawning, and no more. But the trial needs 30. I removed the mod and the trial worked fine again, and have reinstalled the mod after. I'll report back any other issues like this if they come up.
Sorry if this is a known issue, I googled it and found someone else had an issue with the mod too. I assume it's something to do with how the game handles corpses. Either way amazing mod, ty for your efforts <3
This should be somewhere on the front page. I'm new to the game and threw in the mod on my first play through. Spent 1 hour+ trying to complete the trial until I tried searching for the issue and found it in a comment on reddit. Great mod otherwise. Thank you the great work.
Damn, sorry to hear you had that on your first experience playing it...my understanding is, it's more of an engine limitation in how the game can only have a max amount of enemies at once, and dead enemies count for that too. Something like that at least, I'm not 100% on it, but it wouldn't surprise me if there's no way to fix it.
For those who have a cracked version (6.66 tha latest one) need to download the previous DoomLegacyMod-v201901.zip (google your friend)
start the game by Developer Mode edit the game icon and put this in +devMode_Enable 1
like this: DOOMx64vk.exe +devMode_Enable 1 the game crash to me sometimes with vulkan exe file the other exe not crashing with renderAPI command DOOMx64.exe +devMode_Enable 1 +r_renderAPI -1
I'm secretly hoping the Legacy Mod it relied on will be updated.
It's not looking good ATM as the author of it is radio silent. Not unheard of for him or her but...
What I'll do eventually; if I have too, is look into remaking the mod like my doom enteral version was made.
In theory it should be possible, i hope it is as a last resort. it's just a lot of tedious work when a few edited files and some specific console commands did it before beautifully.
145 comments
Also, the stable update to Legacy Mod is here: DoomLegacyMod
Mod Loader: DOOMModLoader
What value should be modified so that the demon corpses remain with Ragdoll physics activated for 2 minutes?
With the mod they currently only last 1 minute.
Thanks
any ideas why?
https://github.com/brunoanc/DOOMLegacyMod
I would consistently get 24-25 enemies spawning, and no more. But the trial needs 30. I removed the mod and the trial worked fine again, and have reinstalled the mod after. I'll report back any other issues like this if they come up.
Sorry if this is a known issue, I googled it and found someone else had an issue with the mod too. I assume it's something to do with how the game handles corpses. Either way amazing mod, ty for your efforts <3
EDIT: READ THE STICKYYYYYYYY
start the game by Developer Mode edit the game icon and put this in +devMode_Enable 1
like this: DOOMx64vk.exe +devMode_Enable 1
the game crash to me sometimes with vulkan exe file
the other exe not crashing with renderAPI command DOOMx64.exe +devMode_Enable 1 +r_renderAPI -1
It's not looking good ATM as the author of it is radio silent. Not unheard of for him or her but...
What I'll do eventually; if I have too, is look into remaking the mod like my doom enteral version was made.
In theory it should be possible, i hope it is as a last resort. it's just a lot of tedious work when a few edited files and some specific console commands did it before beautifully.