would it be possible to increase the weight capacity for all the frames? i've already done 3 playthroughs to get all the weapons so it would be nice to be able to use anything with what i normally use
While possible, I'm not comfortable making rebalance mods as I believe this would require a focus group of dedicated, talented, intelligent fans who can definitely assist in saying "what is too small, what is too big, what is just right".
But here's the curves for the humanoid tuning anyway. Maybe someone can make sense of them. Notice how they scale heavily past 20.
I am using the tank-type BaravadMund5 because I like it, but I am asking because the usability is too frustrating. I also did not want the balance to be at the level of using a trainer. Thank you for your answer.
The humanoid tuning information? It's DollsNest/Content/DollsNest/DataTables/Characters/Machine/Modules/HumanoidTuning. Bunch of different files in there.
would it be possible to make a mod to disable the lock on? It's annoying when I am aiming right on a target and the shot goes way off because the lock on is anticipating the target moving elsewhere
(and maximum precision on weapons as well maybe :v)
I could set the targeting area to headsets to 0, or their targeting range to 0. This will have consequences of not being able to lockon and thus not being able to read enemy health or any homing weapons will cease to work. I also can't recommend this as this game wasn't designed for loose aiming.
But it's possible. What avenue do you want me to go down?
oh I see. I didnt think it through, and I didnt know the targeting was mainly tied to the helmet and would affect all weapons, I suppose that makes more sense than what I was thinking. That should have been more obvious to me lol. I suppose nevermind then, and thank you for the reply!
Could you link the programs you used to make the mod along with any tips for starting out with modding? I want to see if its possible to adjust thrust values to make things handle like theyre in ACFA
Grabbing Assets: 1. We need the AES Key. Use Steamless to clean up the .exe. 2. Use AESKeyFinder to find possible AES Keys. Of course you could ask someone for it and skip these 2 steps. It's the one ending in 28A. 3. Use FModel to explore the assets. Remember the AES Key. You're on your own here.
Editing Assets: 1. Hell if I know, but I used UAssetGUI to edit the data tables for this mod. An example of a file modded is DollsNest\Content\DollsNest\DataTables\Characters\Machine\Modules\HL000_Junk\DT_MBM_Junk_Status.uasset Packaging Assets: 1. Use unrealpak to package the assets. Do this by making a folder with the mod name you want, and the assets you want in the same path you extracted them. Drag the folder onto UnrealPak-Without-Compression.bat. 2. Install using the same instructions on this mod's description, you know, the ~mods folder...
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Do you have any plans to make a mod that increases the values of bp, ep recovery, carrying cap, and computing?
But here's the curves for the humanoid tuning anyway. Maybe someone can make sense of them. Notice how they scale heavily past 20.
AbnormalStackCapacity : 0@0, 700@10, 1000@20, 2000@30
EnergyRecovery : 0@0, 150@25, 300@30
ItemDropAssist : 0@0, 100@20, 400@30
MaxEnergy : 0@0, 2500@20, 5000@30
MaxMana : 0@0, 1500@20, 3000@30
MaxShield : 0@0, 700@5, 1000@20, 3000@30
MeleeAttackPowerAssist : 0@0, 150@20, 400@25, 1000@30
MoneyDropAssist : 0@0, 900@20, 1000@30
ShootingAccuracyAssist : 0@0, 650@15, 1000@30
ShootingReloadTimeAssist : 0@0, 500@20, 1000@30
TuningWeight : 0@0, -20@10, -30@20, -70@30
I also did not want the balance to be at the level of using a trainer.
Thank you for your answer.
would it be possible to make a mod to disable the lock on? It's annoying when I am aiming right on a target and the shot goes way off because the lock on is anticipating the target moving elsewhere
(and maximum precision on weapons as well maybe :v)
But it's possible. What avenue do you want me to go down?
Grabbing Assets:
1. We need the AES Key. Use Steamless to clean up the .exe.
2. Use AESKeyFinder to find possible AES Keys. Of course you could ask someone for it and skip these 2 steps. It's the one ending in 28A.
3. Use FModel to explore the assets. Remember the AES Key. You're on your own here.
Editing Assets:
1. Hell if I know, but I used UAssetGUI to edit the data tables for this mod. An example of a file modded is
DollsNest\Content\DollsNest\DataTables\Characters\Machine\Modules\HL000_Junk\DT_MBM_Junk_Status.uasset
Packaging Assets:
1. Use unrealpak to package the assets. Do this by making a folder with the mod name you want, and the assets you want in the same path you extracted them. Drag the folder onto UnrealPak-Without-Compression.bat.
2. Install using the same instructions on this mod's description, you know, the ~mods folder...
mod author could consider pinning this thread