File information

Last updated

Original upload

Created by

DHMalice

Uploaded by

DHMalice

Virus scan

Safe to use

Tags for this mod

14 comments

  1. MVLIK
    MVLIK
    • member
    • 0 kudos
    What reshade do you use?
    1. DHMalice
      DHMalice
      • supporter
      • 34 kudos
      None. All the screenshots you see here are taken in game with postprocessing turned off. The 2nd picture had some slight changes done through photoshop, but the rest are in-game screenshots.
    2. R0BEARTH
      R0BEARTH
      • member
      • 1 kudos
      Would you kindly share knowledge how to turn it off?
    3. DHMalice
      DHMalice
      • supporter
      • 34 kudos
      Sure

      There are a couple ways to do it and we'll start with the easiest method that requires no external tools. Make your way to the directory that stores the config files for DmC (in Documents NOT the game directory). For my Steam copy, the default directory for these ini files was Documents\My Games\UnrealEngine3\DevilGame\Config. Find DevilInput.ini and look for [Engine.PlayerInput] then beneath the existing binds, insert the commands you'd like to use by writing out the binds in the same format you see in this screenshot. For your convenience, I have provided you with the two bindings you're interested in below. All you have to do is copy paste them into the correct place within the ini. Then boot the game and press the binds I assigned (or whatever you decide to change them to) and the binds execute the command you've assigned to them.

      Bindings=(Name="F1", Command="Show Fog", Alt=False)
      Bindings=(Name="F2", Command="Show PostProcess", Alt=False)

      

      The other method is to install debug mode which I recommend having anyway. Once you'd installed it, press either ~ or TAB to open the command prompt which allows you to use a majority of the the commands that are already built into UE3 as well as the unique commands specifically for debugging DmC. For what you're interested in, you would type 'show postprocess' without the quotes. This will disable the post processing effects for the stage that you are currently on and you will have to reapply it when booting another mission.


      If you're unfamiliar with UE3 commands, use this page for a lengthy list of functions for you to experiment with.
      https://docs.unrealengine.com/udk/Three/ConsoleCommands.html
    4. R0BEARTH
      R0BEARTH
      • member
      • 1 kudos
      Thank you. :)
    5. DHMalice
      DHMalice
      • supporter
      • 34 kudos
      No problem. Please keep in mind that the debug patch gives you access to many features, but it only makes the game think its a debug build. We're still working with the retail copy and lots of commands won't do anything because of this.
    6. R0BEARTH
      R0BEARTH
      • member
      • 1 kudos
      At first I thought post-processing affects only limbo but I was wrong. Is there a way to reverse filters for limbo and human world?
    7. DHMalice
      DHMalice
      • supporter
      • 34 kudos
      Yeah, there is. The human world scenes use their own color lookup tables which are easily swapped.
    8. R0BEARTH
      R0BEARTH
      • member
      • 1 kudos
      Would you kindly share knowledge how?
    9. DHMalice
      DHMalice
      • supporter
      • 34 kudos
      Sorry, I didn't see that more messages were sent in the comments.

      I've made you a small guide on swapping LUTs. Let me know if you're able to access it.
      https://imgur.com/a/7lZsXRz
    10. R0BEARTH
      R0BEARTH
      • member
      • 1 kudos
      What's the program you're using?
    11. DHMalice
      DHMalice
      • supporter
      • 34 kudos
      UPKExplorer
      https://www.nexusmods.com/site/mods/587
    12. R0BEARTH
      R0BEARTH
      • member
      • 1 kudos
      I've installed program and .Net runtime 6, but program won't start. Most likely because I'm on Windows 7. I guess I'll let it go.
  2. MVLIK
    MVLIK
    • member
    • 0 kudos
    i really appreciate you for making these mods for my fav game, thank you so much keep up the good work