About this mod
A tweak for Rising Star and Solar Flare which adjusts various characteristics of the attacks to resemble the changes made in Definitive Edition.
- Permissions and credits
You will need FCH823's TFC Installer for UE3. The installation instructions for this mod are also found on the page for the TFC installer as they appear to be identical,or at least very similar for any game which utilizes this program.
Please go support FHC823 for creating this awesome tool!
Updates:
- Fixed an issue with Rising Star not applying the changes the patch was intended to make [10:45am 8/28/2023]
- Remade the mod from scratch to ensure all changes are applied [2:49pm 8/31/2023]
What does this mod do?
A tweak for Rising Star and Solar Flare which adjusts various characteristics of the attacks to resemble the changes made in Definitive Edition.
The changes made:
Rising Star
- Added 1 extra hit at the end of the attack
- Disabled 'ContactOnlyOnce' to make the added follow-up strike possible
- AutoRepeatDelay set to 0.12
- AutoRepeatCount set to 1
- Disabled 'OverrideLaunchHeight' on StrikeDef2 to keep the enemies properly aligned with Vergil
- Reduced the damage of StrikeDef 2 from 10 to 5
Solar Flare
- Added 1 extra hit at the end of the attack
- Disabled 'ContactOnlyOnce' to make the added follow-up strike possible
- AutoRepeatDelay set to 0.12
- AutoRepeatCount set to 1
- Disabled 'OverrideLaunchHeight' on StrikeDef2 to keep the enemies properly aligned with Vergil
- Reduced hitstop duration of StrikeDef 2 from 10 to 5
- Reduced the damage of StrikeDef 2 from 25 to 12.5
The reasons behind the changes:
Adding an extra hit to an already strong attack meant that keeping the balance the same would require some fine tuning. Since there is an extra attack at the end of both skills, the last hit on both Rising Star and Solar Flare have been reduced by 50%. This keeps the total damage of both moves the same as it was prior to the changes, and allows for the same combo finishers you could do in the base game. The reduction on hitstop was necessary to not break the pace of the move. Since the attack strike that is being repeated utilizes hitstop, I have also reduced that by 50% to keep it consistent with the rest of the movelist at any framerate.
The great part about this mod is that for the very first time, you can mix this mod with any of my previous modifications that use the TFC Patch method of installation! If the two mods don't change the same properties and values of a particular thing, you can safely apply both patches simultaneously without overwriting what you already have installed.