If you want the skin to be a slot with a skin and not a replacement for the existing one, you should use my mod as a basis: DmC3 Vergil (no texmod) you only need text files, and you don't need my mod file (CH_Vergil_DMC3_ingame_SF.upk) first rename your file from Vergil_Archetypes_SF.upk to CH_Vergil_DMC4_ingame_SF.upk Now we go to the renamed file via UPK Explorer. Find the file CH_vergil_ingame and rename it to CH_vergil_DMC4_ingame, then go to SkelMesh there are files sk_vergil_ingame and vergil_morphs, rename them to CostumeVergil_DMC4_ingame and CostumeVergil_DMC4_ingame_morphs, save and after saving rename the resulting copy to the original name CH_Vergil_DMC4_ingame_SF. upk, we're done with this file. Moving on to DevilGame, just put 4 wherever there are 3 and the file is ready. Now go to the Localization --> INT --> GFxUI folder, it's the same as in DevilGame. Now you need to change the name of the main folder from Vergil - DMC4.-221-1-0-1746830319 on DLCCostumePackVergilDMC4 (DLCCostumePack(Your name)) and you're dumping your mod folder in DmC Devil May Cry\DevilGame\Published\Content\DLCBloodyPalace.
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here some gameplay dmc 4 vergil on reboot
https://youtu.be/61uETqdWVxU
Find the file CH_vergil_ingame and rename it to CH_vergil_DMC4_ingame, then go to SkelMesh there are files sk_vergil_ingame and vergil_morphs, rename them to CostumeVergil_DMC4_ingame and CostumeVergil_DMC4_ingame_morphs, save and after saving rename the resulting copy to the original name CH_Vergil_DMC4_ingame_SF. upk, we're done with this file.
Moving on to DevilGame, just put 4 wherever there are 3 and the file is ready.
Now go to the Localization --> INT --> GFxUI folder, it's the same as in DevilGame.
Now you need to change the name of the main folder from Vergil - DMC4.-221-1-0-1746830319 on DLCCostumePackVergilDMC4 (DLCCostumePack(Your name))
and you're
dumping your mod folder in DmC Devil May Cry\DevilGame\Published\Content\DLCBloodyPalace.