Is it possible to pack additional weapons separately in terms of all additional sword slots? And how did you manage to add them, by the way, if you want to make a sword as an additional slot, you can take a look at the Weapon Pack mod, but there you will have to combine the angelic and demonic weapon slots in order to have a sword slot instead. Although I also tried weapons that shifted to swords instead of scythes, and if you choose a scythe skin, then choose a sword skin, so it's better to combine them into one pack.
I would love to put each skin for the weapons I made in separate slots. Do I really have to combine sets like the axe with the scythe? If so, I might have to do my own spin on it.
You can put this mod to check, well, look, as I understand it, the Weapon Pack mod replaces the scythe slot with a sword, and if you put your mod, or vice versa, as I checked, then your weapon will remain there and will not move, but in this case you will have to choose either a sword or a scythe (in terms of if you put a Yamato Virgil, or any other one except your scythe skin, then the scythe becomes vanilla) therefore, most likely the axe and scythe are combined into one slot. But I'm telling you from the point of view that I myself tried to look at the models of this mod in the files, and as I understand it, it's possible with a sword, but imagine if it would be possible to make an additional slot using such mechanics for pistols, sword, fists, etc. (sorry, I was already dreaming).
How did you manage to transfer the skeleton from the standard Dante model to this 3d model? I'm really scratching my head with this, trying to do it through a blender.
I scaled Dante's skeleton down after posing her model. Then I unparented Dante from his skeleton while keeping the transformation, went into edit mode, deleted the vertices, went back into object mode, deleted her vertex groups, joined her mesh with Dante's, and had the skeleton parent her model with automatic weights.
After that, you have to import the original Dante model again and transfer his weights into the vertex groups manually. That's how I got the model to work with the bones.
this is amazing, but is there any way to only install the pistols? i've been waiting for someone to replace them with something that actually looks like guns for quite a while
Yeah, you can extract the models and textures yourself in upk explorer and import them in the original Dante_Archetypes. But I can make a separate installation for her pistols to make it easier for you.
The bugs can be fixed with weight painting (a process that helps the models become animated with the bones). I just never got around to fixing them yet. I'm a newbie with all this, learning as I go.
Thanks, was my first time doing a model import for any game. It was a lot of work with weight painting being the hardest part to get done right. All that's needed now is to fix her up a bit.
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After that, you have to import the original Dante model again and transfer his weights into the vertex groups manually. That's how I got the model to work with the bones.