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Created by
KONAHERSON2Uploaded by
konaherson2Virus scan
About this mod
Ground Flush, Instant Stomp, Aerial judgement cut, Upperdrive, Dashing blade, Phantom Slash, Star Fall, Quicker gunspecial input and audio fix.
- Requirements
- Permissions and credits
- Changelogs
This mod make by UPK Explorer, you will need FCH823's TFC Installer for UE3 to install it.
Thanks to DHMalice's Vergil's Definitive Patch, I got a lot of ideas to make Vergil's movelist longer and cooler, some try fail, but most of them work. I highly suggest you install Vergil's Definitive Patch first.
New moves:
(Ground)
Devil mode + Hold light melee = Ground Flush and Perfect Flush.(v1.0)
Human mode + double forward + Strong melee = UpperDrive.(v1.3)
Human mode + double forward + Hold Strong melee = Air UpperDrive forward.(v1.8)
Angel mode + double forward + Light melee = Dashing Blade (inspired by DHMalice's Vergil's Classic Rapid Slash Animation, pass through enemies, leaving slashes that launches them into the air).(v3.7beta)
Within Dashing Blade, Angel mode + Hold Light melee = Flare.(v3.7beta)
Demon mode + double forward + Light melee = Phantom Slash (Dash backward to evade incoming damage, followed by a guard-breaking slash).(v4.5)
(Air)
Devil mode + double forward + Strong melee = Instant Stomp.(v1.0)
Angel mode + double forward + Strong melee = Aerial Judgement Cut (from DHMalice's Aerial Judgement Cut for Flush).(v1.0)
Devil mode + double forward + Light melee = Star Fall (Launch down toward enemies and bring them on the ground).(v6.0)
(Summoned Swords)
Devil mode + Gunspecial = Storm Sword.(v1.0)
(Misc)
Copy the Rapid Slash - > Rising Star change from VDP into this mod in order to make it compatible.(v1.7)
Put all [m_UpgradeAutoEmbedSwordillusion = Vergil_DriveEmbed] into drive projectile instead the strike.(v1.9)
Change the DamageType of Aerial judgement cut into DVDmgType_SummonedSwords like VDP did, which means you could break wisp ghost form by AJC.(v2.2)
Bug fix:
Fix the audio bug that Stygian, Shield Pathos and Shield Bathos do not play block sound when Death Knight is not exist. (v1.1)
Fix the audio bug that Aerial Flush's Projectile hit enemies have no sound effect.(v1.1)
Fix the audio bug that when emenies enter devil trigger, vergil's demon attack will have no hit sound effect.(v1.4)
Fix the audio bug that damagetype summonsword don't have sound effect.(v1.4)
Fix the audio bug that Tyrant hit by divorce and killing bee don't have hit sound effect. [Play_combat_hit_axe_tank_wp] is not work for VDLC, use the [Play_combat_hit_rebellion_tank_wp] instead.(v1.5)
Fix the bug that Imprisoner's spikes attack's ground cracks have wrong Z-axis position, now they should stay on the ground.(v2.0)
Fix the audio bug that Tyrant, Butcher, Ravager, Wisp, Imprisoner, Witch, Hollow Vergil's attack hit don't play sound effect, Imprisoner's spikes attack seems can't add sound effect.(v2.1 - v2.7)
Fix the bug that in training room, after vergil finish perform human combo b, his clothes will become semi-transparent.(v3.1)
Fix the audio bug that in training room, perfect release move don't play shock sound effect.(v3.2)
Fix the audio bug that DVDmgType_SummonedSwords attack on ghost form Wisp and flying Harpy will play metal block sound.(v3.6)
Fix the audio that when Vergil angel boost to the left, right, and backword, after angel lift object will not play sound effect.(v4.1)
Fix the bug that after the perfect judgement cut, light press light melee will keep charge judgement cut.(v4.1)
Fix the bug that right after vergil perform angel lift to a ground target, he won't be able to perform trick up anymore enless he jump. by adding a ActionMovement_Windows to Launch -20/0.1s. (v4.56)
UI:
Enable the doppelganger UI and keep the combo chart UI in training room, all credit to DHMalice.(v1.2)
Known issue:
Double forward input skill can't instant release if player evade or walk to right, left and back direction.
For instant, evade backward (press S key) and quick input Instant Stomp (Devil + W*2 + Strong melee) will fail, need to wait.
I found out that backward to forward input do exist in game, although no skill use it, it still influent the input of double forward.
But surprisingly, the forward -> backward evade -> forward + melee could still release DF attack.
Also see: DHMalice's Dante's Definitive Patch 1.05 Fix.