Divinity: Original Sin - Enhanced Edition
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Abraxas

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Abraxas1990

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About this mod

Offers faster attack, skill and spawn animations for Player characters as well as NPCs to afford a notably more fluent and responsive gameplay feel. Several different speed versions are available. Also offers higher movement speed for player characters as compatible addition. Made for DOS 1 Enhanced Edition.

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Description

Besides the game's very slow skill animations and attack animations of rather moderate speed (both of Player characters and NPCs)
, the engine of DOS 1 Enhanced Edition blocks player input during the start and end animations of skills, taking away any control over the UI, over skills, inventory, player characters etc.; so whenever the player uses a skill, several seconds have to pass to be 'back in game', causing a rather unsatisfying feel of discontinuous gameplay and being out of control for many players.

Some solutions to at least partially speed up the game have been created by the modding community since the release of DOS 1 EE (October 2015), namely movement speed mods (three mods of Kidling, Baardvaark and Spotegg, also movement speed mods as part of gameplay mods like Scales, XC_Bags or Epic Encounters) and my own SamaritanMod which let's companions undertake some unnecessary-overly time-consuming out-of-combat tasks for the player (for these EE [!] mods see the Nexus site of Classic Version). Though due to the enormous amount of work and some technical hurdles in modifying the game's animations, a more complete solution never happened.

Finally I'm able to fill this space:

This mod now offers different versions of faster attack, skill and spawn animations for Player characters as well as for NPCs to afford a notably more fluent and responsive gameplay feel than the original version of the game, up to a point of granting a new experience!

More than 400 Player animations and more than 700 NPC animations have been sped up and the game's asset databases have been changed accordingly, so the animations and their related effects still match and the engine unlocks player control in accordance to the new animation duration.

This way the game feels a lot more fluent and responsive, especially combat-heavy mods like Epic Encounters or Scales can profit from this.

I'm very happy with the results and hope that you are as well!

Feel free to leave a comment and to endorse the mod if you like it!


Content

Player animations

Skill animations (percentage = animation duration):

65 % (x1.5 speed): moderate, comfy
55 % (x1.8 speed): moderate, solid speed
47 % (x2.1 speed): good balance of speed and visuals
40 % (x2.5 speed): fast and fluent
32 % (x3.1 speed): most responsive and fluent, action-gameplay

Attack animations (percentage = animation duration):

75 % (x1.3 speed): moderate
65 % (x1.5 speed): quite fast
55 % (x1.8 speed): 'realistic'
47 % (x2.1 speed): hack&slashy, most fluent

Not included for technical reasons (added in the future, if possible):
Male Player: Dual Wield Small Weapons attack variant 2

NPC animations

Attack + Skill animations (percentage = animation duration):

75 % (x1.3 speed): moderate (attacks) and rather slow (skills)
65 % (x1.5 speed): quite fast (attacks) and moderate (skills)
55 % (x1.8 speed): 'realistic' (attacks) and solid speed (skills)
47 % (x2.1 speed): hack&slashy (attacks) and
balanced (skills)
47 % (x2.1 speed) skills, 55 % (x1.8
speed) attacks: 'realistic' (attacks) and balanced (skills)
40 % (x2.5 speed) skills, 55 % (x1.8
speed) attacks: 'realistic' (attacks) and fast (skills)
32 % (x3.1 speed) skills, 55 % (x1.8 speed) attacks: 'realistic' (attacks) and very fast (skills)

Not included for technical reasons (added in the future, if possible):
Demons: Target-Skill start and end animation
Cyclops Wizard: one Skill animation
Artillery Flower: all animations

Movement speed

Players: +10 %, +20 %, +30 %, +40 %, +50% (walk + run speed)
NPCs: +10 %, +20 %, +30 % (good balance), +40 %, +50 % and extra fast +60 %, +70 %, +80 %, +90 %, +100 % (run speed; walk speed capped at +25%)


Compatibility

Version Compatibility:
This mod is made for D:OS 1 Enhanced Edition.

Save and game compatibility:
The files can be added and removed at any time.


Mod Compatibility:
Animations (all files in the category Main Files): Compatible with all mods that don't make changes to the same animation and Content files and don't require the MainLSF.pak. So these packages should be compatible with (almost) every mod for DOS 1 EE (Spotegg's FastMoveSpeed mod being the only known exception), since no other mod (even bigger gameplay mods like Epic Encounters, Scales, XC_Bags, XC_Encounters etc.) contains animation and asset Content files.

Movement speed (category Optional Files): Compatible with all mods that don't make changes to the same RootTemplates and don't require the MainLSF.pak. So these packages are probably not compatible with mods like Scales, 6 Man Party, XC_Bags, Epic Encounters, XC_Encounters etc. (they all contain RootTemplates).

Not compatible with Spotegg's FastMoveSpeed mod (MainLSF.pak).

Credits and thanks:

The mod contains modified versions of the game's animations and asset databases. Credits and thanks to Larian Studios for these assets as well as for the game and the modding support in general.

Credits and special thanks to Norbyte for his indispensable, powerful converter tool (http://forums.larian.com/ubbthreads.php?ubb=showflat&Number=664138&page=14) which allowed me to work on the game's animations and databases in text format. Without this tool this mod couldn't exist!


Other Mods:

There are more than 50 other mods for DOS 1 Enhanced Edition on the Nexus Site for the Classic Version (all mods first uploaded in November 2015 or later, except Lost Isles). Visit https://www.nexusmods.com/divinityoriginalsin/mods/ or have a look into TheWickedGamer's useful list: https://www.nexusmods.com/divinityoriginalsinenhancededition/mods/9?tab=description

My other mods for DOS 1 Enhanced Edition:


QuietDayOnTheMarket: Reduces the NPC chatter

SamaritanMod: A lot of AI functions for companions out of combat


StandStillWhenIAttack: Addresses random idling during combat to facilitate targeting

BetterLogistics: Offers dialog based crafting and different options for item transfer

GetRidOfQuestmarkers: UI Mod that removes questmarkers from worldmap and minimap

Abraxas's JunkBox: Contains small mods of different type