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Abraxas1990

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Abraxas1990

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About this mod

Modifies character scripts to stop the endless repeating dialogs and to enhance NPC behaviour.

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Description and approach


You just wanted to take a walk to the market, buying some cheese, but you can't enjoy from all the voices maltreating your ears?

There is a heavy issue with endlessly repeating dialogs in Divinity Original Sin which hasn't changed with Enhanced Edition. Always hearing the same automated dialogs and the same shouting voices again and again is an atmospheric killer and leads to staying away from these areas, or even the game!

This mod produces relief. From now on NPCs keep silent for a good while, so you can do your business without any annoyances.

But the approach is not just to let NPCs do nothing during the time they keep quiet, but to conserve or even improve immersion by scripting new animations and actions. So, there are new things to discover and good reasons to come back to some places!

This is work in progress: I will add more modified character scripts to achieve a better balance between sound and silence and to give NPCs more complex behaviour. Take a look at the Cysealean Drill Sergeant and his recruits; they give an idea of where I want to get with my mod.
I don't have much time at the moment, so this will grow slowly. But don't hesitate to come back to my site and look for new updates, and to make suggestions on what you would like to see next!

For installation and mod compatibility see below.

Please endorse if you like my mod! It can hardly be found without your visible appreciation!

Update:
This Mod is content complete now! Maybe there will be a few additions and adjustments but all in all it's finished! Thank you very much for your interest and your endorsements!
If there are any NPCs that I didn't regard or voicelines that still repeat too often, please report in the comment section. If you don't like some of the changes or anything is not as expected, tell me!

One last thing: Some characters already have notably more animations and/or reactions (e. g. Moira, Murphy, DrillSergeant and Recruits, GuardBowTraining, GuardBarracksCook). I think it's a good idea to focus on frequency of automated dialogs and (voiced) text display with this mod and continue enhancing NPC behaviour in another project, so you can choose.

The new project will start in a couple of weeks and contain all changes made with this mod, and much more. Would be happy to see you again!



What is in there


Cyseal (content complete)

Market
Captain Jack
Bertia
CheeseSeller
FishSeller
Kelvania
Other Market Sellers


Other Places
Eglandaer
Siva
Murphy
Cecilia
DrillGuards
DrillSergeant
GuardBarracksCook
GuardBowTraining
CookMorris
GuardBarrackKitchen
PatrollingGuardsEastSide
Victoria
Esmeralda
Thelyron
Septimus
Beggar
Chaucer
Audience
Reginald
BairdotrGuard
Jahan (Library)
Madora (Tavern)
Fab_Anna
Fab_Alistair
ThelyronPatients

Docks
Bill and Bull
Conrad
RuinedWorkers
Several NPCs at the docks
Moira
WarehouseGuards
WarehouseSergeant
CharmedOrc
CharmedOrcGuard1
CharmedOrcGuard2

Outside Cyseal
Bellegar
BellegarWomen
Broggnar (Oggy-woggy-Orc)
Ebenezer (and his companions)

LighthouseSoldiers
Wulfram
Bibius
Junius
Blossius and Livia
Pincer
Samson
SkeletonBard
SkeletonKing
SparkmasterMechanics
Evelyn
Ismashell


Luculla (content complete)

Silverglen

Bonnie
Loic
Ramon
Ruby
GateGuards

Outside Silverglen
Bjorn and Mara
Kadraskaz
TrollBridge01
TrollBridge02

TalkingOrcs
Bruce and Doreen
Timfred
Roy
Maurice
FortuneTellerHusband
FallenWizard
DrunkGoblins
Amadeus
OrcSlaver
ImpMaster

Around the Mine and Goblin Village
GoblinBridgesTalkingGoblins
GoblinBridges_Conversations
GoblinVillageTotem
MineFront
MineGoblinPatrol1
MineGoblinPatrol_2
MineGoblinPatrol2
Miner1
Miner2

TrollKing
TrollKingGuard
TrollKingGuard5

Secret Village of Immaculates
BlackSmith
CultistPortalTalk
OutsideTeacher
Teacher
PatrolLead
Seargiu
Tundrin


Dark Forest (content complete)

Hunter's Edge
ArmorKeyHuman
ArmorKeyOrc
BegginPriest
HouseSearch1
HouseSearch2
WarehouseWineFetcher
TavernOrc1
TavernOrc2
TavernOrc3
TavernOrc4
CampfireOrc
PonderingSkeleton
Trader
Pokerplayer
WarehouseGuardCellar
Skeleton_Trader
And some more


Other Places
Robots (Hiberheim)
Hopper (Hiberheim)
Hopper Snowman (Hiberheim)
Weaver (Homestead)


Optional Files

SpeechlessNick
: reduces chance of incombat comments for HeadlessNick to 15% per turn
(orig. 100%).
Alternative version: reduces chance of incombat comments for Headless Nick to 10% per turn and 15% at summon (orig. 100%).

LessPlayerComments: reduces frequency of player comments for the following events:
SkillUse ; Miss ; Junk ; StatusEffects ; LowHealth ; Kill ; Block ; CriticalHit.



Installation


Extract the ZIP-Folder to the main directory of D:OS Enhanced Edition. The files will be integrated into Data/Public/Main/Scripts.

To uninstall just remove the files from the 'Scripts' folder. You can decide individually what scripts and changes you want in game. Please note: Some of the scripts are corresponding. Deleting single scripts can lead to unexpected NPC behaviour. Contact me if you need help.

Compatibility

Version Compatibility:
This mod is made for D:OS Enhanced Edition. I haven't checked if NPC behaviour has been changed from Classic Version, yet. But in most cases it should be possible to use my character scripts for Classic Version as well! Tell me if you would like to do that!

Save and game compatibility:
Compatible with all saves! You can add and remove my character scripts whenever you want.
There are no changes on story, so it's not expected to break your save or your game.

Mod Compatibility:
Compatible with all mods that don't make changes on character scripts used in my mod (so: compatible with Baardvark's Mod Scales, Frau Blake's XC_Bags, Ameranth's Epic Encounters and most other mods). If you use my 'StandStillWhenIAttack'-Mod don't forget to install the QuietDay-Patch (available on 'StandStillWhenIAttack'-site).
Not compatible with all mods that make changes on character scripts used in my mod.


Notes

If there are effects on NPC behaviour that don't seem as expected, please tell me!

I don't change KI in combat. Watch out Baardvaarks Mod Scales to get combat-related improvements on KI and much more (see Recommended Mods below). It might be a good addition for getting a better experience of Divinity Original Sin EE.

Potentially, there have to be some adjustments to NPC behaviour (chance and time to execute an action or animation, to start automated dialogs or to display and speak some text). Many things I made random to occur within a certain space of time, but sometimes it could be too long or too short. At a certain point it depends on personal preferences. 



Recommended Mods

Created by Others:


A Necromancer's Crusade (SniperHF): standalone adventure in the world of Rivellon (high quality!)

Scales (Baardvark): Gameplay Overhaul and Difficulty Mod

DoS EE-MegaPack
(A100N = vito740)Graphic mod that replaces a lot of textures with better ones and contains optional Sweet FX settings

DoSEE - Revisited Environment (Caabal): Graphic mod that replaces many textures with better ones and redesigns some objects


Created by Me:


BetterLogistics: Offers dialog based crafting and different options for item transfer (test version)

SamaritanMod: Healing AI for companions out of combat

GetRidOfQuestmarkers
: UI Mod that removes questmarkers from worldmap and minimap


StandStillWhenIAttack: Addresses random idling during combat to facilitate targeting


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