Divinity: Original Sin 2 - Definitive Edition

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About this mod

Adds a new starting class with 23 new skills.

Permissions and credits
Updated to Definitive Edition

Game might take longer than usual to load for the first time enabling the
mod, but will be fine if you load a save game where the mod was already

Available on the steam workshop:

Void Knight Class (old version)

Void Knight Class (DE version)

You might need to delete the nexus version when switching over

If you want fancy new skills and to feel like an absolute beast, this mod is for you.

Currently adds 23 skills in total including 4 Starter (lv.1), 4 Novice (lv.4), 5
Adept (lv.9), 4 Master (lv.13), 1 Summon and 5 Dragon Form skills.

Most of them scale with your weapon, the highest level requires 3 warfare and 1 scoundrel starting from 1 each at starter skills.

I try to make all the abilities as balanced as possible.

There are plenty of cheat mods out there if that's not your playstyle.

There are new void traders across the world so this also works on
pre-existing saves, but obviously you will need to buy the skillbooks.


  • In fort joy the trader is next to a cage at the main square of the fort.
  • In the rest of the game the trader is on the lady vengance.

The traders will appearently run away if they see combat and end up in one
of the corners in their spawn area. If they disappeared, this is a

  1. Extract the .rar into Documents\Larian Studios\*Divinity Original Sin 2* *Definitive Edition*\Mods
  2. Enable the mod in the main menu


  • Compatible with everything as far as I know.

  • If you are using any mod that changes status effects, put them after this
  • mod in the load order.(Penetrating Debuffs for example. You need to do
    this because I changed weak to be resisted by physical armor and back to
    magical armor for the "Magical CC" add-on.)

  • If you want this mod to work with X mod that edits class presets:

  1. Extract my mod's pak 
  2. Find the ClassVoidKnight.lsx file
  3. Edit the variables you want (GUIDE)
  4. Make a new project and put the .lsx file under Divinity Original Sin 2\Data\Mods\*YOUR MOD*\CharacterCreation\ClassPresets
  5. Local publish it and enable it in-game

Sorry, I can't make a new optional file for every mod out there. This will work even if I make updates to my mod.

Original Version

Version 2.5
  • Big balance update

Void Knight mod is now available for Definitive Edition

If you find any bugs let me know, I don't have time to test