DIVINITY: ORIGINAL SIN 2
Void Knight Class by Zrexin
Divinity: Original Sin 2 » Miscellaneous
Added: 02/10/2017 - 04:59AM
Updated: 21/10/2017 - 08:51PM

63 Endorsements

1.94.4 Latest version

1,705 Unique D/Ls

4,383 Total D/Ls

28,015 Total Views

Uploaded by Zrexin

Description

Last updated at 15:51, 21 Oct 2017 Uploaded at 23:59, 1 Oct 2017

Updated to version 1.94.4

Overwrite the old version.

Game might take longer than usual to load for the first time enabling the mod, but will be fine if you load a save game where the mod was already enabled.




Available on the steam workshop: Void Knight Class
You might need to delete the nexus version when switching over



If you want fancy new skills and to feel like an absolute beast, this mod is for you.



Currently adds 22 skills in total including 4 Starter (lv.1), 4 Novice (lv.4), 5 Adept (lv.9), 3 Master (lv.13), 1 Summon and 5 Dragon Form skills.

There are new void traders across the world so this also works on pre-existing saves, but obviously you will need to buy the skillbooks.



TRADER LOCATIONS:

  • In fort joy the trader is next to a cage at the main square of the fort.
  • In the rest of the game the trader is on the lady vengance.

The traders will appearently run away if they see combat and end up in one of the corners in their spawn area. If they disappeared, this is a possibility.



Installation: Extract the .rar into Documents\Larian Studios\Divinity Original Sin 2\Mods


Compatibility: 

  • Compatible with everything as far as I know.

  • If you are using any mod that changes status effects, put them after this mod in the load order.(Penetrating Debuffs for example. You need to do this because I changed weak to be resisted by physical armor and back to magical armor for the "Magical CC" add-on.)

  • If you want this mod to work with X mod that edits class presets:

  1. Extract my mod's pak 
  2. Find the ClassVoidKnight.lsx file
  3. Edit the variables you want (GUIDE)
  4. Make a new project and put the .lsx file under Divinity Original Sin 2\Data\Mods\*YOUR MOD*\CharacterCreation\ClassPresets
  5. Local publish it and enable it in-game

Sorry, I can't make a new optional file for every mod out there. This will work even if I make updates to my mod.



OPTIONAL FILES

Void Knight Free Pet Pal Add-on

An Auspicious Beginning Add-on

Free Source Skills Add-on


All the optional files have to be loaded after the main file, otherwise they won't work.



Version 1.94
  • Added 2 new skills: Marking Strikes, Void Infusion



Void Knight is available in GM mode, you have to enable it in the Prepare Campaign screen